Mods that depend on BepInExPack
Massively slow down time for everything but yourself, Cyberpunk: Edgerunners style
Last updated: a week ago
Marks items dropped by you in multiplayer games, making it easy to see who they belong to and recover your own items later. Supports items dropped manually and upon player death, and persists with saves.
Last updated: a week ago
Co-op multiplayer for SULFUR: host-authoritative synced runs, enemies, bosses, downed/revive, in-game connect UI (Direct IP + Steam). Public Beta. All players must run the same version.
Last updated: a week ago
An in-game developer console for How To Fish with god mode, fly, noclip, item spawning, ban/kick systems, add money, one hit.
Last updated: a week ago
Among Us-style werewolf mode for R.E.P.O. Villagers meet the quota. Werewolves can destroy valuables before the map records them. 5 Roles, meetings, PvP, lobby settings, full map, match replays, and playable solo tutorial scenarios. EN/JP. REPO人狼。
Last updated: a week ago
Adds 1 new moon, 12 scraps, 1 entity, 1 mechanic, 1 decor and 1 ship upgrade
Last updated: a week ago
Every creature (seagulls, fish, crabs, albatrosses, bosses) gets a random size: one value drives appearance, weight, price, save and multiplayer. Bigger creatures move slower.
Last updated: a week ago
Adds the SSS, a special storage container to the shop that automatically sorts equipment items (scraps are also supported).
Last updated: a week ago
God mode, infinite ammo, and one-shot kill for How to Fish. Num1=God, Num2=Ammo, Num3=OneShot.
Last updated: a week ago
The inspect panel now follows the item in your hands instead of leaving the last one you inspected on screen while you switch slots.
Last updated: a week ago
Checks the installed How to Fish mods against their latest versions on the Thunderstore community.
Last updated: a week ago
Hold to swim instead of mashing jump. Treading water, diving, wave-accurate buoyancy, all configurable.
Last updated: a week ago
Provide the host with a simple in-game host control panel, without any unnecessary or violent features, to make it easier to manage players in multiplayer games.
Last updated: a week ago
Wall climbing, wall jumping, grapple swinging, fast crouch, and through-wall sense.
Last updated: a week ago
A portable bucket you drop anywhere. Throw your catch in, hit the button, sell the lot at once instead of feeding fish to an NPC one at a time.
Last updated: a week ago
Adds voice lines to ULTRAKILL enemies. Forked to continue development.
Last updated: a week ago
Scan to drop a trail of tiny pixels leading to the facility door you entered through. Green for the main entrance, red for a fire exit, denser the closer you get. Everyone in the lobby needs this mod.
Last updated: a week ago
Pre-Cataclysm Western Plaguelands and surrounding edge. Exported from World of Warcraft. (Map has been modified and is no longer a 1:1 export)
Last updated: a week ago
Moons hit by a FacilityMeltdown nuclear explosion become permanently unvisitable for that save file.
Last updated: a week ago
Beehives on the five moons that never get them. Bees are added to the game's own daytime creature list at a percentage you set per moon; every spawn decision after that stays vanilla. Host-only.
Last updated: a week ago
Restores the original English UI typefaces and styling in the Russian localization of Bomb Rush Cyberfunk.
Last updated: a week ago
一元店TNT。只要 $1,扔得超远,但便宜没好货——可能瞬爆,也可能哑火。Dollar Store TNT. For just $1, it flies ridiculously far — but cheap comes with a catch: it may blow up instantly, or it may be a dud.
Last updated: a week ago