Mods that depend on BepInExPack
Replaces the signal compiler in The Message from Deep Space with a better behaved implementation.
Last updated: 2 weeks ago
Direct compatibility bridge between CeSeCh's Custom Endless and Severon's Odds and Ends. Fixes GUID collision, adds starting items, reagents, and perks to Custom Endless menus.
Last updated: 2 weeks ago
Currently the most stable LateJoin mod available, now with built-in AntiCheat protection against malicious players.
Last updated: 2 weeks ago
Fix the missing enemy detection in SpawnConfig.
Last updated: 2 weeks ago
Add support to render characters missing from the ULTRAKILL's built-in fonts
Last updated: 2 weeks ago
Un loup peut dévorer un cadavre la nuit pour regagner de l'endurance. | A wolf can devour a corpse at night to regain stamina.
Last updated: 2 weeks ago
Le chasseur peut détruire un piège en tirant dessus. | The hunter can destroy a trap by shooting it.
Last updated: 2 weeks ago
Durée pendant laquelle un piège retient un joueur. | How long a trap holds a player.
Last updated: 2 weeks ago
Potion neutre : la voix du buveur semble venir d'un autre joueur. | Neutral potion: the drinker's voice seems to come from another player.
Last updated: 2 weeks ago
Potion négative : le buveur avance tout seul de temps en temps. | Negative potion: the drinker sometimes walks on their own.
Last updated: 2 weeks ago
Potion négative : le buveur lâche son objet au hasard. | Negative potion: the drinker randomly drops their item.
Last updated: 2 weeks ago
Potion neutre : un effet au hasard parmi les autres potions de la partie. | Neutral potion: a random effect among the other potions of the game.
Last updated: 2 weeks ago
Potion neutre : le buveur choisit un joueur, et à la fin de l'effet ils échangent leurs places. | Neutral potion: the drinker picks a player, and when the effect ends they swap places.
Last updated: 2 weeks ago
Potion négative : la vision du buveur se réduit à un petit cercle. | Negative potion: the drinker's vision shrinks to a small circle.
Last updated: 2 weeks ago
Raise the lobby limit above 16 players. Keeps vanilla spawns up to 16, adds extra spawn spots beside the tee for bigger lobbies, lifts the 15-per-team cap, and pages the Tab and Esc player lists.
Last updated: 2 weeks ago
In-game admin menu on F1: revive, kill, teleport and edit stats of players, spawn items, chests and resources, god mode, infinite stamina and ammo, super pickaxes.
Last updated: 2 weeks ago
Raises the multiplayer lobby cap above 4 players. Only the host needs it.
Last updated: 2 weeks ago
Deliver mission goods by dropping them in the recieving area instead of directly at the port dude
Last updated: 2 weeks ago
AI-made FPS boost for weak PCs/laptops: 75% render + FSR, cheap shadows, no heavy post-effects. F8 cycles Balanced/Potato/Off, F9 FPS counter. Client-side, multiplayer-safe.
Last updated: 2 weeks ago
So nice it's terrifying. Pastel color grade, cotton-candy fog, cheerful names and a Best Friend on the truck screen. Same monsters. Same jumpscares.
Last updated: 2 weeks ago
Fixes Japanese, Korean and Chinese text showing as empty boxes in some menus (for example custom music file names in Cyber Grind terminals).
Last updated: 2 weeks ago
Brings back the old ULTRAKILL look: classic title logo and centered menu, boxed social buttons, plain chapter/difficulty screens, and old-style SmileOS terminals. Visual only.
Last updated: 2 weeks ago
A brutal custom difficulty built on unfinished UKMD: forced enemy buffs, expanded encounters, homing attacks, tougher bosses and optional enemy-versus-enemy battles. Public beta.
Last updated: 2 weeks ago