MoreSpellSlots
Equip more than 4 spells. Extra spell shops appear after the last normal one, and the spell bar grows to fit. The host's settings apply to everyone.
| Last updated | 3 minutes ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | girthy_mods-MoreSpellSlots-1.1.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.788README
MoreSpellSlots
Equip more spells than the game normally allows.
- Extra spell shops. After the last normal spell shop, you get another "pick a new spell" shop every few party levels, once for each extra slot.
- A bigger spell bar. The bar at the bottom of the screen gets the extra slots, re-centred and shrunk a little if the row gets wide. Each empty slot shows the level its spell shop arrives at, the same way the normal slots do.
- Multiplayer. The host's settings apply to everyone for that run. Every player should have the mod, because each player's own game decides which shop they get.
Extra spells cast like any other spell. They can be upgraded and infused too.
Catching up on spells
A spell shop only opens at the exact level it belongs to, so jumping past that level skips it. That happens when RunSaves restores a run at a high level, or when a new player joins a restored run. When the party level jumps several levels at once (a resumed save), the host checks for a few minutes: anyone with fewer spells than the party level has earned gets a spell shop that only they can pick from. In normal play this check doesn't run. Everyone else sees "waiting for other players".
Config (girthy_mods.MoreSpellSlots.cfg)
| Setting | Default | What it does |
|---|---|---|
Enabled |
true |
Turns the extra slots on or off. |
ExtraSlots |
2 |
How many spells you can have on top of the normal 4 (0–6). |
LevelsBetweenExtraSpells |
6 |
Party levels between each extra spell shop. |
FirstExtraSpellLevel |
0 |
The party level of the first extra spell shop. 0 means the last normal spell level plus LevelsBetweenExtraSpells. |
Notes
- With the defaults, the extra shops arrive 6 and 12 levels after the last normal spell shop.
- Runs with a modifier that removes spell slots are left as the game makes them (no extra slots), so that challenge stays intact.
- Works with RunSaves: a restored run puts back all of your spells.
Multiplayer settings
In multiplayer everyone plays with the host's settings: the host's config is sent to every player from the lobby on, and the mod reads it instead of yours while you're connected. Your config file is never changed. If the host doesn't have this mod, it stays off for you in that game.