MoreSpellSlots
Equip more than 4 spells. Extra spell shops appear after the last normal one, and the spell bar grows to fit. The host's settings apply to everyone.
CHANGELOG
1.1.4
- Fixed the 5th spell getting stuck. After you pick a new spell, the game gives your next upgrade shop a better minimum rarity for that spell, and it threw "More than 4 spells aren't supported" for a 5th spell. The pick didn't go through, so the shop kept waiting for you. Every spell past the 4th now gets the same bonus as the 4th (Legendary).
1.1.3
- The spell shop for spells nobody got now only runs after a resumed save (the party level jumps several levels at once). In normal play it could open next to a normal level-up shop and leave someone stuck on an empty "New Spell" screen. Normal and extra spell shops are unchanged.
1.1.2
- Everyone uses the host's settings. While you're in someone's game, this mod reads the host's config instead of yours, from the lobby on. Your config file isn't changed, and your own values are back when you leave. If the host doesn't have the mod, it stays off for you in that game.
1.1.1
- Fixed owed spell shops never opening: the check failed every time (error 'GetPinnableReference' in the log).
1.1.0
- Spell shops you skipped past are now given. When the party level is already past a spell level (a restored save, or someone joining a restored run with only their starting spell), anyone with fewer spells than their level has earned gets a spell shop. Only they pick, everyone else waits, and it repeats until they're caught up. This covers the normal spell levels as well as the extra ones.
1.0.0
- First release: extra spell shops after the last normal one, and extra slots on the spell bar. The host's settings apply to everyone.