TripleInfusion
A third infusion for your spells. Once a spell has two elements, a later level-up offers a third: its effect stacks on top of the pair on every hit. Works with MoreWizards.
| Last updated | 2 hours ago |
| Total downloads | 10 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | girthy_mods-TripleInfusion-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.788README
TripleInfusion
Spells can be infused with up to three elements.
In the base game a spell gets an infusion at level 7 and a second one at level 14, and that's the limit. With this mod, once a spell has both infusions, a later level-up (level 21 by default) opens one more infusion shop for that spell.
How it works
- You pick a third element (Fire, Lightning, Acid, Ice or Dark) from the shop, just like a normal infusion.
- The spell keeps its two-element combo, and the third element's own effect is added on top on every hit. For example, Fire + Lightning + Ice burns and shocks like Fire + Lightning, and also chills like Ice.
- You can pick an element the spell already has (Fire + Lightning + Fire) to double up on it. You can turn this off in the config.
- Locked elements stay locked: the shop only offers elements you've unlocked.
Multiplayer
Everyone in the lobby should have this mod. Element effects are applied by whichever game handles the hit, so a player without the mod won't see or apply third elements.
Works with MoreWizards and StarterSpells.
Config
The host's settings apply to everyone. At the start of each run the host's [Third Infusion] settings are sent to all players, so everyone gets the third infusion at the same spell level with the same choices.
In your mod manager's config editor (or BepInEx/config), section [Third Infusion]:
| Setting | Default | What it does |
|---|---|---|
| Enabled | true | Turn the third infusion on or off. |
| SpellLevel | 21 | Spell level for the third infusion shop (vanilla infusions are at 7 and 14). It's offered at the first level-up at or above this. |
| AllowRepeatElements | true | Allow a third element the spell already has. |
| Choices | 2 | How many elements the shop offers (1–5). |
Known limits
- The spell's look and icon still show the two-element combo. The third element shows in its hits, not its visuals.
- In the third infusion shop, the card's preview shows the current combo rather than all three elements.
- The third infusion doesn't count as an "infusion" for artifacts or challenges that track infusions.