girthy_mods-TripleInfusion icon

TripleInfusion

A third infusion for your spells. Once a spell has two elements, a later level-up offers a third: its effect stacks on top of the pair on every hit. Works with MoreWizards.

Last updated 2 hours ago
Total downloads 10
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Categories Mods
Dependency string girthy_mods-TripleInfusion-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.788 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.788

README

TripleInfusion

Spells can be infused with up to three elements.

In the base game a spell gets an infusion at level 7 and a second one at level 14, and that's the limit. With this mod, once a spell has both infusions, a later level-up (level 21 by default) opens one more infusion shop for that spell.

How it works

  • You pick a third element (Fire, Lightning, Acid, Ice or Dark) from the shop, just like a normal infusion.
  • The spell keeps its two-element combo, and the third element's own effect is added on top on every hit. For example, Fire + Lightning + Ice burns and shocks like Fire + Lightning, and also chills like Ice.
  • You can pick an element the spell already has (Fire + Lightning + Fire) to double up on it. You can turn this off in the config.
  • Locked elements stay locked: the shop only offers elements you've unlocked.

Multiplayer

Everyone in the lobby should have this mod. Element effects are applied by whichever game handles the hit, so a player without the mod won't see or apply third elements.

Works with MoreWizards and StarterSpells.

Config

The host's settings apply to everyone. At the start of each run the host's [Third Infusion] settings are sent to all players, so everyone gets the third infusion at the same spell level with the same choices.

In your mod manager's config editor (or BepInEx/config), section [Third Infusion]:

Setting Default What it does
Enabled true Turn the third infusion on or off.
SpellLevel 21 Spell level for the third infusion shop (vanilla infusions are at 7 and 14). It's offered at the first level-up at or above this.
AllowRepeatElements true Allow a third element the spell already has.
Choices 2 How many elements the shop offers (1–5).

Known limits

  • The spell's look and icon still show the two-element combo. The third element shows in its hits, not its visuals.
  • In the third infusion shop, the card's preview shows the current combo rather than all three elements.
  • The third infusion doesn't count as an "infusion" for artifacts or challenges that track infusions.