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TripleInfusion

A third infusion for your spells. Once a spell has two elements, a later level-up offers a third: its effect stacks on top of the pair on every hit. Works with MoreWizards.

CHANGELOG

Changelog

1.1.0

  • The host's [Third Infusion] settings now apply to everyone in the run (enabled, spell level, repeat elements, choices). Players' own config files are left alone and used again after the run.

1.0.2

  • Fix: once a spell had a third infusion, the game kept throwing "NotImplementedException" (hundreds of times per run in the log). The game also combines a pair with a new element, such as FireDouble + Fire, and that wasn't covered. Any combination that adds up to 3 or more base elements now keeps the spell's pair.

1.0.1

  • Fix: the mod didn't load ("Error loading [TripleInfusion]"). It hooked a RunManager method the game doesn't have.
  • Fix: the third-infusion shop couldn't read which spell it was for. That field is now read directly.

1.0.0

  • First release: a third infusion shop at a later spell level (21 by default). The third element's effect stacks on top of the spell's two-element combo.