JaquavionBennet-Online_Mod_Plus_TABS icon

Online Mod Plus TABS

Fixes the Online Mod while also adding automatic FourTeams support.

Last updated 4 days ago
Total downloads 341
Total rating 0 
Categories Mods Tweaks Utils
Dependency string JaquavionBennet-Online_Mod_Plus_TABS-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_TABS-5.4.16 icon
BepInEx-BepInExPack_TABS

BepInEx pack for TABS. Preconfigured and ready to use.

Preferred version: 5.4.16

README

Online Mod +

A fixed version of Online Mod with automatic FourTeams support. It replaces Online Mod, so uninstall the original Online Mod first. Everyone in a lobby needs Online Mod +.

Fixes

  • Units placed online now show up for every player instead of staying on one screen, and the host can place units in Classic rooms again.
  • Battles no longer end the moment they start.
  • More players can join after the first one (rooms no longer close themselves).
  • Players' units no longer get mixed up when there are several clients.
  • Players who join a running game see every unit.
  • Sandbox: players can place units for their own team; the host can edit every team.
  • The host checks every placement, so a modified client can't go over the gold or unit limit.

Four teams

With FourTeams installed, the host clicks Use 4 teams in the room lobby and assigns each player to Red, Blue, Yellow or Purple. The four zones turn on automatically for everyone when the map loads, and each player places units in their own team's zone. Works in Sandbox and Classic rooms.

How a round works

Players place units and press Ready. The battle starts once every player is ready. After the result screen counts down, everyone returns to placement with their army and gold. The host can also end a battle early from the menu, which returns everyone the same way.

Changelog

1.1.0

  • The battle waits until every player is ready, not just the host. If a player leaves, the others don't stay stuck waiting for them.
  • Everyone returns to placement automatically when the end-of-battle countdown finishes.
  • Ending a battle early gives every player their units and gold back.
  • The host rejects placements that go over the gold or unit limit.
  • The four-team layout is now the same for every player.
  • Reworked internals: no hard-coded game paths, and game code is called directly instead of through reflection.

1.0.0

  • First release.

Online Mod + by Claude. Based on Online Mod by newtest.