TABS Cinematic Overhaul
Liquid blood, dismemberment, broken bones, Euphoria-style ragdolls, smarter AI (cover, flanking, varied routes) and better graphics. Change the config settings to how you like it!
| Last updated | 3 hours ago |
| Total downloads | 10643 |
| Total rating | 13 |
| Categories | Mods |
| Dependency string | SeriousMango21-TABS_Cinematic_Overhaul-4.18.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
TABS Cinematic Overhaul
by SeriousMango21
⚠️ CHANGE THE CONFIG SETTINGS TO HOW YOU LIKE IT
Almost everything in this mod can be turned up, down or off. If something is too much, too little, or too heavy for your PC, go change it in the config. (r2modman → Config editor →
com.seriousmango21.tabscinematicoverhaul)
What it adds
Blood
- Blood on the ground and walls is a real liquid: puddles merge, spread, run downhill and drip down walls
- Blood graphics setting: Off / Low / Medium / High
- Thick pools are a lit, glossy liquid that sits in the sun and shade like real blood
- Blood stays on the map for the whole battle, on every map
- Blood flies in streams and drops, all the same red
- Wounds, cuts, stabs and bruises on the body, bleeding out
- Blood splatters onto nearby units and attackers, and soaks bodies lying in it
- Dismemberment and broken bones with real bone pieces
- Wet, reflective blood pools with sun glints
- Blood mixes into water, drifts with it, flows downhill on sloped water and stays inside the banks; walls and banks bleed into it
- Blood drips off ledges and pours over edges
Ragdolls
- Euphoria-style reactions: staggers, stumbles, grabbing wounds, rolling, catching walls
- Dying units act it out, then die for real (no getting back up)
AI
- Units read the map: walls, low cover, steps, drops and gaps, and plan body-width routes around them
- Units that can't reach or see the enemy search for it, go after another one, or hold and wait
- Ranged units push cover to cover and take high ground
- Shooters turn and aim at their target before they fire instead of shooting wherever they face
- Artillery (cannons, ballistas, catapults...) has its own AI: lays the gun, holds steady, waits for friends to clear the line
- Melee units block, dodge, counter and use different swings
- Units pick their own way in: straight, their own lane, round a flank or out wide by another route, balanced so groups split up
- Flanking, ambushes, formations, rescues, medics, retreating
- Confidence: the winning side is brave, the losing side gets scared
- Personalities, chatter and expressive googly eyes
Graphics
- Graphics preset: Off / Low / Medium / High / Ultra
- Better shadows, ambient occlusion, anti-aliasing and lighting
- Soft sky light on shaded sides and warm light bounced off the ground
- Real light shafts through gaps in buildings and trees, and a real sun
- TAA with sharpening, optional film tone mapping and cinematic motion blur
- Real water physics: floating, wading, swimming, splashes and ripples
Other
- Automatic cinematic camera
- First person effects
- Bone crack and blood sounds
Keybinds
| Key | What it does |
|---|---|
| F9 | Cinematic camera on/off |
| F10 | Cinematic camera: next shot |
| F8 | Film look on/off |
| F7 | Letterbox bars on/off |
| F6 | Clear all blood |
| F5 | AI on/off |
| F3 | AI debug view on/off |
| F2 | Watch the unit under the mouse (debug view) |
Keys can be changed in the config under 5. Hotkeys.
Requirements
- BepInEx for TABS (installs automatically with r2modman)