UnlockAllSecrets
Unlocks all secret units, including those added by other mods (like Hidden Units). Nothing is written to your save, so removing the mod restores your original progress.
By rilz
| Last updated | 2 weeks ago |
| Total downloads | 5415 |
| Total rating | 2 |
| Categories | Mods Utils |
| Dependency string | rilz-UnlockAllSecrets-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
Unlock All Secrets
Makes every secret unit show up as unlocked, including secret units added by other mods.
Why this mod?
Other unlock mods unlock secrets once, when the game starts. Units that mods register later (for example, Hidden Units) are missed.
This mod changes the game's own "is this secret unlocked?" check instead. Every check returns true, so it works for any secret no matter when it was added.
Features
- Unlocks all vanilla secret units
- Unlocks secret units from other mods that use the game's standard secret system
- Your save is never modified. Uninstall the mod and your original progress is back.
- Does not grant Steam achievements. The game's "unlocked all secrets" achievement check still uses your real progress.
Notes
- Secret maps and campaigns that use the same unlock system are also unlocked.
- The collectible secret objects hidden in maps won't appear, because the game treats them as already found.
- Not needed together with other "unlock all" mods. It works alongside them, but it makes them redundant.
Installation
Install with r2modman / Thunderstore Mod Manager, or manually place TabsUnlockAllSecrets.dll in BepInEx/plugins.
The BepInEx log will show a confirmation line when the patch is applied.