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VelosityGivesPower

Damage scales with relative speed. Melee uses sqrt curve; projectiles use squared curve. Mult=1 at baseline speed.

CHANGELOG

1.0.0

  • Initial release
  • Melee damage multiplier = sqrt(relative / baseline)
  • Projectile damage multiplier = (relative / baseline)^2
  • Projectile baseline = launch speed; melee baseline configurable (default 10 m/s)