VelosityGivesPower
Damage scales with relative speed. Melee uses sqrt curve; projectiles use squared curve. Mult=1 at baseline speed.
By wnunnuns
CHANGELOG
1.0.0
- Initial release
- Melee damage multiplier = sqrt(relative / baseline)
- Projectile damage multiplier = (relative / baseline)^2
- Projectile baseline = launch speed; melee baseline configurable (default 10 m/s)