CyberGrindUnlagNow
This can cause some small weird issues, so be warned. Instantly snaps Cyber Grind pillars, stairs, and prefabs to their targets to eliminate wave-start lag spikes.
CHANGELOG
Changelog
1.2.0
Added
DisableJumpPadssetting (off by default). When on, jump pads are not spawned. Waves are not affected.
1.1.0
Added
- Layout preview: when a new wave starts, pillars show a ghost copy at their final target position. After the delay, they snap into place.
- Jump pads and props show the same preview at their final position.
PreviewSecondssetting (default 1, range 0 to 5). Set it to 0 to snap instantly like 1.0.0.
Changed
- Stairs now wait for the same delay so the whole layout snaps in together.
- Each wave starts slightly later (by the preview time), because the game waits for every pillar to arrive.
1.0.0
- Initial release.