using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CyberGrindUnlagNow
{
[BepInPlugin("com.corruptsoul.unlagnow", "CYBER GRIND UNLAG NOW!", "1.2.5")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "com.corruptsoul.unlagnow";
public const string PluginName = "CYBER GRIND UNLAG NOW!";
public const string PluginVersion = "1.2.5";
internal static readonly Dictionary<EndlessCube, CubeGhost> CubeGhosts = new Dictionary<EndlessCube, CubeGhost>();
internal static readonly Dictionary<EndlessPrefabAnimator, PrefabGhost> PrefabGhosts = new Dictionary<EndlessPrefabAnimator, PrefabGhost>();
internal static readonly Dictionary<EndlessStairs, float> StairReleases = new Dictionary<EndlessStairs, float>();
internal static readonly HashSet<EnemyIdentifier> GridEnemies = new HashSet<EnemyIdentifier>();
private static readonly Predicate<EnemyIdentifier> destroyedEnemy = IsDestroyed;
private static readonly List<Object> staleKeys = new List<Object>();
private static Plugin instance;
private static Material previewMaterial;
private ConfigEntry<float> previewSeconds;
private ConfigEntry<bool> disableJumpPads;
private ConfigEntry<bool> disableSpawnEffects;
private Harmony harmony;
internal static float Delay
{
get
{
if ((Object)(object)instance == (Object)null || (Object)(object)previewMaterial == (Object)null)
{
return 0f;
}
return Mathf.Max(0f, instance.previewSeconds.Value);
}
}
internal static bool JumpPadsDisabled
{
get
{
if ((Object)(object)instance != (Object)null)
{
return instance.disableJumpPads.Value;
}
return false;
}
}
internal static bool SpawnEffectsDisabled
{
get
{
if ((Object)(object)instance != (Object)null)
{
return instance.disableSpawnEffects.Value;
}
return false;
}
}
private void Awake()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Expected O, but got Unknown
instance = this;
previewSeconds = ((BaseUnityPlugin)this).Config.Bind<float>("Preview", "PreviewSeconds", 1f, new ConfigDescription("Seconds the new layout is previewed before it snaps into place. 0 snaps instantly.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
disableJumpPads = ((BaseUnityPlugin)this).Config.Bind<bool>("Jump Pads", "DisableJumpPads", false, "Removes jump pads from Cyber Grind patterns (They lag alot when spawning.");
disableSpawnEffects = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn Effects", "DisableSpawnEffects", false, "Removes the enemy spawn visuals in the Cyber Grind (They also lag alot when spawning.");
previewMaterial = CreatePreviewMaterial();
if ((Object)(object)previewMaterial == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"No usable shader found for the preview. Pillars will snap instantly.");
}
harmony = new Harmony("com.corruptsoul.unlagnow");
harmony.PatchAll(typeof(Plugin).Assembly);
((BaseUnityPlugin)this).Logger.LogInfo((object)"CYBER GRIND UNLAG NOW! loaded.");
}
private static Material CreatePreviewMaterial()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
string[] array = new string[3] { "Sprites/Default", "UI/Default", "Hidden/Internal-Colored" };
for (int i = 0; i < array.Length; i++)
{
Shader val = Shader.Find(array[i]);
if (!((Object)(object)val == (Object)null))
{
Material val2 = new Material(val);
if (val2.HasProperty("_Color"))
{
val2.color = new Color(0.2f, 0.9f, 1f, 0.35f);
}
val2.renderQueue = 3000;
return val2;
}
}
return null;
}
private void Update()
{
if (CubeGhosts.Count > 0)
{
Prune<EndlessCube, CubeGhost>(CubeGhosts);
DrawCubeGhosts();
}
if (PrefabGhosts.Count > 0)
{
Prune<EndlessPrefabAnimator, PrefabGhost>(PrefabGhosts);
DrawPrefabGhosts();
}
if (StairReleases.Count > 0)
{
Prune<EndlessStairs, float>(StairReleases);
}
if (GridEnemies.Count > 0)
{
GridEnemies.RemoveWhere(destroyedEnemy);
}
}
private static bool IsDestroyed(EnemyIdentifier enemy)
{
return (Object)(object)enemy == (Object)null;
}
private static void DrawCubeGhosts()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
foreach (KeyValuePair<EndlessCube, CubeGhost> cubeGhost in CubeGhosts)
{
if (!((Object)(object)cubeGhost.Value.Mesh == (Object)null))
{
DrawMesh(cubeGhost.Value.Mesh, cubeGhost.Value.Matrix);
}
}
}
private static void DrawPrefabGhosts()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
foreach (KeyValuePair<EndlessPrefabAnimator, PrefabGhost> prefabGhost in PrefabGhosts)
{
PrefabGhost value = prefabGhost.Value;
Matrix4x4 val = Matrix4x4.Translate(value.Target - ((Component)prefabGhost.Key).transform.position);
MeshFilter[] filters = value.Filters;
foreach (MeshFilter val2 in filters)
{
if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val2.sharedMesh == (Object)null))
{
DrawMesh(val2.sharedMesh, val * ((Component)val2).transform.localToWorldMatrix);
}
}
}
}
private static void DrawMesh(Mesh mesh, Matrix4x4 matrix)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < mesh.subMeshCount; i++)
{
Graphics.DrawMesh(mesh, matrix, previewMaterial, 0, (Camera)null, i);
}
}
private static void Prune<TKey, TValue>(Dictionary<TKey, TValue> dictionary) where TKey : Object
{
staleKeys.Clear();
foreach (TKey key in dictionary.Keys)
{
if ((Object)(object)key == (Object)null)
{
staleKeys.Add((Object)(object)key);
}
}
for (int i = 0; i < staleKeys.Count; i++)
{
dictionary.Remove((TKey)(object)staleKeys[i]);
}
}
private void OnDestroy()
{
if (harmony != null)
{
harmony.UnpatchSelf();
}
CubeGhosts.Clear();
PrefabGhosts.Clear();
StairReleases.Clear();
GridEnemies.Clear();
if ((Object)(object)previewMaterial != (Object)null)
{
Object.Destroy((Object)(object)previewMaterial);
}
}
}
internal struct CubeGhost
{
public Mesh Mesh;
public Matrix4x4 Matrix;
}
internal sealed class PrefabGhost
{
public float Release;
public Vector3 Target;
public MeshFilter[] Filters;
}
[HarmonyPatch(typeof(EndlessGrid), "SpawnOnGrid")]
internal static class EndlessGrid_SpawnOnGrid_Patch
{
private const int JumpPadPoolType = 1;
private static bool Prefix(object[] __args, ref GameObject __result)
{
if (!Plugin.JumpPadsDisabled)
{
return true;
}
if (Convert.ToInt32(__args[4]) != 1)
{
return true;
}
__result = null;
return false;
}
private static void Postfix(GameObject __result)
{
if (!((Object)(object)__result == (Object)null) && Plugin.SpawnEffectsDisabled)
{
EnemyIdentifier[] componentsInChildren = __result.GetComponentsInChildren<EnemyIdentifier>(true);
foreach (EnemyIdentifier item in componentsInChildren)
{
Plugin.GridEnemies.Add(item);
}
}
}
}
[HarmonyPatch(typeof(SpawnEffect), "Start")]
internal static class SpawnEffect_Start_Patch
{
private static void Postfix(SpawnEffect __instance)
{
if (!Plugin.SpawnEffectsDisabled)
{
return;
}
EnemyIdentifier componentInParent = ((Component)__instance).GetComponentInParent<EnemyIdentifier>();
if (!((Object)(object)componentInParent == (Object)null) && Plugin.GridEnemies.Contains(componentInParent))
{
Light[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Light>(true);
for (int i = 0; i < componentsInChildren.Length; i++)
{
((Behaviour)componentsInChildren[i]).enabled = false;
}
Renderer[] componentsInChildren2 = ((Component)__instance).GetComponentsInChildren<Renderer>(true);
for (int i = 0; i < componentsInChildren2.Length; i++)
{
componentsInChildren2[i].enabled = false;
}
}
}
}
[HarmonyPatch(typeof(EndlessCube), "SetTarget")]
internal static class EndlessCube_SetTarget_Patch
{
private static void Postfix(EndlessCube __instance, Transform ___tf, Vector3 ___targetPos, MeshFilter ___meshFilter, ref bool ___active)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
((MonoBehaviour)__instance).CancelInvoke("StartMoving");
float delay = Plugin.Delay;
bool flag = Mathf.Abs(___tf.position.y - ___targetPos.y) > 0.01f;
if (delay <= 0f || !flag)
{
Plugin.CubeGhosts.Remove(__instance);
___tf.position = ___targetPos;
___active = true;
return;
}
MeshFilter val = (((Object)(object)___meshFilter != (Object)null) ? ___meshFilter : ((Component)__instance).GetComponent<MeshFilter>());
if ((Object)(object)val != (Object)null && (Object)(object)val.sharedMesh != (Object)null)
{
Matrix4x4 localToWorldMatrix = ___tf.localToWorldMatrix;
localToWorldMatrix.m03 = ___targetPos.x;
localToWorldMatrix.m13 = ___targetPos.y;
localToWorldMatrix.m23 = ___targetPos.z;
Plugin.CubeGhosts[__instance] = new CubeGhost
{
Mesh = val.sharedMesh,
Matrix = localToWorldMatrix
};
}
((MonoBehaviour)__instance).Invoke("StartMoving", delay);
}
}
[HarmonyPatch(typeof(EndlessCube), "Update")]
internal static class EndlessCube_Update_Patch
{
private static void Prefix(EndlessCube __instance, bool ___active, Transform ___tf, Vector3 ___targetPos)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
if (___active)
{
___tf.position = ___targetPos;
Plugin.CubeGhosts.Remove(__instance);
}
}
}
[HarmonyPatch(typeof(EndlessPrefabAnimator), "Update")]
internal static class EndlessPrefabAnimator_Update_Patch
{
private static bool Prefix(EndlessPrefabAnimator __instance, bool ___moving, Vector3 ___origPos)
{
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
if (___moving)
{
float delay = Plugin.Delay;
if (delay > 0f)
{
if (!Plugin.PrefabGhosts.TryGetValue(__instance, out var value))
{
value = new PrefabGhost
{
Release = Time.time + delay,
Target = ___origPos,
Filters = ((Component)__instance).GetComponentsInChildren<MeshFilter>(true)
};
Plugin.PrefabGhosts[__instance] = value;
}
if (Time.time < value.Release)
{
return false;
}
Plugin.PrefabGhosts.Remove(__instance);
}
((Component)__instance).transform.position = ___origPos;
}
else if (__instance.reverse)
{
((Component)__instance).transform.position = ___origPos - Vector3.up * 20f;
}
return true;
}
}
[HarmonyPatch(typeof(EndlessStairs), "Update")]
internal static class EndlessStairs_Update_Patch
{
private static bool Prefix(EndlessStairs __instance, bool ___moving, bool ___activateFirst, bool ___activateSecond, Transform ___primaryStairs, Transform ___secondaryStairs)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
if (!___moving)
{
return true;
}
float delay = Plugin.Delay;
if (delay > 0f)
{
if (!Plugin.StairReleases.TryGetValue(__instance, out var value))
{
value = Time.time + delay;
Plugin.StairReleases[__instance] = value;
}
if (Time.time < value)
{
return false;
}
Plugin.StairReleases.Remove(__instance);
}
Vector3 position = ((Component)__instance).transform.position;
if (___activateFirst && (Object)(object)___primaryStairs != (Object)null)
{
___primaryStairs.position = position;
}
if (___activateSecond && (Object)(object)___secondaryStairs != (Object)null)
{
___secondaryStairs.position = position;
}
return true;
}
}
}