| Last updated | 2 hours ago |
| Total downloads | 49 |
| Total rating | 0 |
| Categories | Mods Tools |
| Dependency string | end_4-Fireman-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100end_4-Notiffy
Notification system for Ultrakill. This is a library and does nothing on its own.
Preferred version: 0.1.4end_4-Thorn
Utility mod offering Extremely customizable HUD + Gameplay modifiers + Comfy config system.
Preferred version: 0.1.4README
File manager for ULTRAKILL
Press LeftAlt+E to toggle the file manager
Supported actions:
- Cut (
Ctrl+X), Copy (Ctrl+C), Paste (Ctrl+V) - Permanently delete (
Shift+Delete)
Keybinds can be customized in the Thorn menu (RightShift)
Issues & Feedback
Fireman is a simple file manager that integrates with the game in some aspects and is convenient to use (as it's in-game). It is not a full replacement for your OS's file manager, and you will certainly be disappointed if you expect it to "have the basic stuff of Windows Explorer".
Regardless, you can help make it better by shooting suggestions at @end_4 on Discord or by opening an issue on GitHub.
Developers
Fireman can be used as a file/folder picker:
// Create a picker and get its MonoBehaviour
var comp = FileManager.CreatePicker(allowMultiSelection: false, isSelectionFolder: false);
// Place it somewhere
var picker = comp.gameObject;
var kanvas = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(obj => obj.name == "Canvas");
picker.transform.SetParent(kanvas.transform, false);
// Listen for selection
comp.ItemsPicked += pathArr => {
// Do stuff with picked file. pathArr is an array of string paths
};
License
- Code: MIT
- Assets: CC BY-SA 4.0
In general I don't mind others reusing my creations. The licenses are to make it explicit and legally stay in the clear.