triggered_studio-Preloading_Splash icon

Preloading Splash

Shows a lil splash screen while ULTRAKILL is loading mods

Last updated 7 hours ago
Total downloads 88
Total rating 0 
Categories Mods Misc Quality Of Life Utility
Dependency string triggered_studio-Preloading_Splash-1.0.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
EternalsTeam-PluginConfigurator-1.10.2 icon
EternalsTeam-PluginConfigurator

Used to configure plugins easily in Ultrakill

Preferred version: 1.10.2
triggered_studio-Raylib_CsLo-4.2.91 icon
triggered_studio-Raylib_CsLo

Raylib-CsLo 4.2.0.9

Preferred version: 4.2.91
triggered_studio-SixLabors_ImageSharp-2.1.13 icon
triggered_studio-SixLabors_ImageSharp

SixLabors.ImageSharp 2.1.13

Preferred version: 2.1.13

README

Preloading Splash!

Sick of seeing nothing (or a confusing console) while ULTRAKILL is loading?
No more thanks to PreloadingSplash!11!!11!11!1
Contact @triggeredidiot on discord if the mod crashes your game or otherwise has any other bugs!
Additionally, i haven't tested this mod on platforms other than windows, it could work but it might not.

PluginConfigurator

Preloading splash is pretty configurable via PluginConfigurator, you can configure

  • Swap the splash screen out, random splash screens, gif splash screens
  • Change the font size (and also the font file but i didn't add a button for that)
  • Toggle the visibility of the loading indicators.
  • Custom shaders

Custom shaders...?

Basically thanks to Preloading Splash not being connected to unity it supports a custom fragment shader so you can... uh have a cool shader splash screen?
Yeah, not even gonna lie I barely tested this, i setup a bunch of parameters that shadertoy has so have fun trying to port some basic shadertoy shaders i guess.

How?

Because I think its cool im going to explain how the mod works, BepInEx has a feature that lets mods run special code before anything else is loaded, this is technically for patching in advanced code into game files but I use it to spawn a splash screen on a separate thread(via Raylib-CsLo), then I relay BepInEx log messages that have the word "Loading" in and thats basically it. I obviously still needed to make a proper front-end sorta plugin so the config could be customised but its not really that special.