| Last updated | 7 hours ago |
| Total downloads | 88 |
| Total rating | 0 |
| Categories | Mods Misc Quality Of Life Utility |
| Dependency string | triggered_studio-Preloading_Splash-1.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305EternalsTeam-PluginConfigurator
Used to configure plugins easily in Ultrakill
Preferred version: 1.10.2README
Preloading Splash!
Sick of seeing nothing (or a confusing console) while ULTRAKILL is loading?
No more thanks to PreloadingSplash!11!!11!11!1
Contact @triggeredidiot on discord if the mod crashes your game or otherwise has any other bugs!
Additionally, i haven't tested this mod on platforms other than windows, it could work but it might not.
PluginConfigurator
Preloading splash is pretty configurable via PluginConfigurator, you can configure
- Swap the splash screen out, random splash screens, gif splash screens
- Change the font size (and also the font file but i didn't add a button for that)
- Toggle the visibility of the loading indicators.
- Custom shaders
Custom shaders...?
Basically thanks to Preloading Splash not being connected to unity it supports a custom fragment shader so you can... uh have a cool shader splash screen?
Yeah, not even gonna lie I barely tested this, i setup a bunch of parameters that shadertoy has so have fun trying to port some basic shadertoy shaders i guess.
How?
Because I think its cool im going to explain how the mod works, BepInEx has a feature that lets mods run special code before anything else is loaded, this is technically for patching in advanced code into game files but I use it to spawn a splash screen on a separate thread(via Raylib-CsLo), then I relay BepInEx log messages that have the word "Loading" in and thats basically it. I obviously still needed to make a proper front-end sorta plugin so the config could be customised but its not really that special.