Mods that depend on BepInExPack
BepInEx config that does not write Debug messages to disk by default.
Last updated: 9 months ago
BepInEx config that sets HideManagerGameObject to true.
Last updated: 11 months ago
BepInEx config that sets HideManagerGameObject to true.
Last updated: 11 months ago
A library for adding new valid words by loading custom dictionaries.
Last updated: a year ago
Loads custom content for Wrestling Empire
Last updated: 2 years ago
Archipelago randomizer integration for West of Loathing.
Last updated: 12 minutes ago
Adds a couple cosmetics (mainly spiders now) for me and my friends
Last updated: 35 minutes ago
Rainbow Road style moon in commemoration of Yoshistar95.
Last updated: an hour ago
In-game mod settings for Super Fantasy Kingdom: edit any BepInEx mod's config from a new main menu button, with live changes.
Last updated: an hour ago
This is a modpack for the Gurkentrupp and all people who wants to play it.
Last updated: an hour ago
Yet another Second Warning custom music for Facility Meltdown, but a different cut.
Last updated: an hour ago
Runs your morgue hands-free: bodies to the autopsy table, organs extracted, remains cremated. Eats, sleeps and stores what it collects. Fair play: only actions the player could do, no spawning or save edits. EN/PT-BR.
Last updated: 2 hours ago
All of my moons & progression story mode.
Last updated: 2 hours ago
Rewrites skill and status tooltips so they stop leaving out what matters, and adds the missing explanation at the end, including shrine aura numbers with your real bonus. No gameplay change.
Last updated: 2 hours ago
Various items and cosmetics that are probably useful in some context.
Last updated: 2 hours ago
Outlines combat text: enemy names, buff/debuff labels and the dice numbers in roll events. Each surface toggles in the .cfg. No gameplay change; the visual result is not yet verified in game.
Last updated: 2 hours ago
Swaps the game's UI font for a serif one (Times New Roman; Georgia or Liberation Serif as fallback), keeping colour, outline and shadow. Texts styled by another mod may keep the original font. No gameplay change.
Last updated: 2 hours ago
A few new interiors.
Last updated: 2 hours ago
Variants of vanilla enemies for my projects.
Last updated: 2 hours ago
This makes things work.
Last updated: 2 hours ago
Adds a couple suits for me and my friends
Last updated: 2 hours ago
This mod will add/replace a lot of real funny sound effects, starting with the Minecraft anvil sound effect!
Last updated: 2 hours ago
Surreal transit maze with 40-48 detailed rooms, 56 themes, ghost events and an original unsettling ambient soundtrack. Targets 4800-6000 scrap credits. Fair selection across dungeon moons. Experimental alpha; all players required.
Last updated: 2 hours ago