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Recht
Recht, a straight Landsknecht greatsword. It fights like Slayer with a 2.5 parry bonus and has a longer reach than Krom. Crafted at the Black forge.
By 0zz
| Last updated | 4 days ago |
| Total downloads | 79 |
| Total rating | 0 |
| Categories | Gear AI Generated Deep North Update |
| Dependency string | 0zz-Recht-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Recht
Recht adds a straight Landsknecht greatsword to Valheim. In Dutch, krom means crooked and recht means straight. Recht uses Krom's two-handed moveset, but it's built around a straight grip and a hilt based on real 16th-century swords.
A sword for those who don't bend.
Design: historical first, then made to fit Valheim
Recht started as a faithful model of a real Landsknecht two-hander, based on Albion Swords' Maximilian, a modern reproduction of the German two-handed swords of the early 1500s. The first version used its real measurements: a 104 cm blade, a 29 cm crossguard, twin fullers running 56 cm from the guard, an eight-sided cord-wrapped grip with a double raised band, and a fluted, flared pommel.
That accurate version looked out of place next to Valheim's weapons, which are chunky, low-poly and exaggerated. So it was reworked:
- A bigger hilt. The crossguard, guard block, grip and pommel were all scaled up by 30%, so the hilt reads clearly at Valheim's camera distance.
- A broader, heavier blade. It's about 35% wider, 60% thicker and 10–15% longer than the original. Low poly count.
- A much shorter, slimmer grip. Valheim's two-handers have relatively small grips, and the historical one didn't fit the character model. The grip was cut by about a quarter and slimmed down, which breaks the real proportions but fits the character and animations better.
- Simpler textures. Instead of polished-steel realism, the steel has broad painted tones, a bright cutting edge and grime in the fullers.
- One detailed feature. The long, rope-twisted crossguard tips are the Maximilian's signature, so they keep their full detail while the rest of the sword stays chunky. Keeping overall poly count at acceptable levels.
The result is still recognisably a Landsknecht sword.
Stats
| Base stats | Copied from Slayer: damage, durability, block, weight, knockback, backstab, stamina costs and max quality |
| Parry bonus | 2.5× |
| Moveset | Krom's (three-hit vertical combo, long thrust as the secondary attack) |
| Reach | 12% longer than Krom on both attacks, to match the longer blade |
| Max quality | 4, same as Slayer. The last level needs a higher Black forge level than the game currently has |
| Skill | Swords |
The stats are copied from the game's own Slayer item when the game loads, so if a game update changes Slayer, Recht changes with it.
Recipe
Crafted at the Black forge (level 3, same as Slayer).
| Material | Craft | Per upgrade level |
|---|---|---|
| Flametal | 20 | 10 |
| Iron | 20 | 10 |
| Bronze | 10 | 5 |
| Asksvin hide | 5 | 3 |
Installation
Install with r2modman or the Thunderstore Mod Manager. They install the dependencies (BepInExPack Valheim and Jotunn) automatically.
To install by hand, put Recht.dll in BepInEx/plugins/Recht/.
Multiplayer
Every player and the dedicated server must have Recht installed. Jotunn checks this when a player connects and refuses the connection if the mod is missing.
Configuration
The settings are in BepInEx/config/0zzerod.recht.cfg, which is created the first time you start the game. Restart the game after changing a setting.
| Section | Setting | Default | What it does |
|---|---|---|---|
| Recipe | Requirements | FlametalNew:20:10,Iron:20:10,Bronze:10:5,AskHide:5:3 |
The materials, as Item:Amount:AmountPerUpgradeLevel using the game's internal item names |
| Recipe | CraftingStation | blackforge |
The crafting station's internal name |
| Recipe | MinStationLevel | 3 |
The crafting station level required |
| Stats | CopyStatsFrom | THSwordSlayer |
The item whose stats are copied. Leave it empty to keep Krom's stats |
| Stats | ParryBonus | 2.5 |
The parry (timed block) bonus |
| Stats | MaxQuality | 4 |
Maximum upgrade level (1 = no upgrades) |
| Stats | AttackRangeMultiplier | 1.12 |
Multiplier on Krom's reach for both attacks. 1.0 gives Krom's reach |
| Visual | ScaleMultiplier | 1.0 |
Extra scale on top of the automatic fit |
| Visual | PositionOffset | 0,0,0 |
Moves the model relative to the hands. Z slides it along the blade; X and Y shift it sideways |
| Visual | RotationOffset | 0,0,0 |
Extra rotation in degrees |
| Visual | ClearUnusedKromTextures | true |
Removes Krom's texture maps that this model doesn't use |
| Debug | LogDetails | false |
Writes the prefab layout, shader details and the fitted position to the log |
In-game spawn name: THSwordRecht
Credits
Designed and published by 0zzerod. Built with Jotunn. Design reference: Albion Swords' Maximilian. Recht is not affiliated with or endorsed by Albion Swords.
AI use disclosure
This mod was made with help from an AI assistant (Anthropic's Claude), working under 0zzerod's direction, with 0zzerod testing each version in the game:
- 3D model: made from scratch by Blender scripts the AI wrote, from measurements, reference photos and 0zzerod's feedback.
- Textures and icon: generated procedurally by code (noise, gradients and patterns) and rendered in Blender. No AI image generation was used.
- Plugin code: written by the AI and tested in the game.
- This README: written with AI help.
All design decisions, including the name, look, stats and balance, are 0zzerod's.