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InfernalDyrnwyn
Reworks Dyrnwyn with a full-circle Fire Nova secondary attack and configurable Bloodstone and warmth effects.
By Andoryn
| Last updated | a day ago |
| Total downloads | 132 |
| Total rating | 0 |
| Categories | Tweaks Gear Server-side Client-side AI Generated Deep North Update |
| Dependency string | Andoryn-InfernalDyrnwyn-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Infernal Dyrnwyn
Reworks Dyrnwyn with stronger configurable damage, its Bloodstone missing-health bonus, and a sweeping Fire Nova secondary attack. Wielding Dyrnwyn can also provide warmth, and the host's settings synchronize to connected players.
Features
- Full-circle Fire Nova as Dyrnwyn's secondary attack
- Configurable Slash, Fire, and Spirit damage
- Optional Bloodstone-style bonus damage on both attacks
- Optional warmth while Dyrnwyn is your current weapon
- Host-synchronized settings for multiplayer
Damage and attacks
| Damage type | Quality 1 default | Added per quality level |
|---|---|---|
| Slash | 125 | +5 |
| Fire | 40 | +5 |
| Spirit | 10 | +5 |
The primary attack and Fire Nova each gain 0.2% damage per point of the wielder's missing Health while the Bloodstone option is enabled.
The secondary attack creates a full-circle Fire Nova centered on the wielder. By default, it costs 30 Stamina, has a 3m damage radius, and deals double damage. These three values can be configured, and the visible nova ring scales with the configured radius. Its fire and smoke impact particles are softened to half opacity for readability.

Configuration
After starting the game once, edit BepInEx/config/infernaldyrnwyn.mod.cfg or use the configuration editor in your mod manager.
| Section | Option | Default | Description |
|---|---|---|---|
Damage |
Slash Damage |
125 | Quality 1 Slash damage. The secondary attack uses it too. |
Damage |
Fire Damage |
40 | Quality 1 Fire damage. The secondary attack uses it too. |
Damage |
Spirit Damage |
10 | Quality 1 Spirit damage. The secondary attack uses it too. |
Damage |
Slash Damage per Quality Level |
5 | Additional Slash damage added per quality level above quality 1. |
Damage |
Fire Damage per Quality Level |
5 | Additional Fire damage added per quality level above quality 1. |
Damage |
Spirit Damage per Quality Level |
5 | Additional Spirit damage added per quality level above quality 1. |
Bloodstone |
Enable Effect |
On | Enables 0.2% bonus damage per missing Health point on both attacks. |
Warmth |
Enable While Wielded |
On | Counts Dyrnwyn as a nearby fire while it is your current weapon. |
Fire Nova |
Stamina Cost |
30 | Stamina required to use the secondary attack. |
Fire Nova |
Damage Radius |
3 | Damage radius in meters. |
Fire Nova |
Damage Multiplier |
2 | Base damage multiplier for the secondary attack. |
The quality growth settings affect both attacks. Set a damage type's growth to 0 to keep its configured quality 1 value unchanged at higher quality levels. In multiplayer, the host's synchronized settings apply to connected players, including the Fire Nova settings.
Install and requirements
Install with r2modman or Thunderstore Mod Manager. For manual installation, place the mod files in the Valheim BepInEx/plugins folder.
Requires:
For multiplayer, install the same mod version on the server and every client.