ArcticFoxTeam-BeastTribes_Reimagined icon

BeastTribes Reimagined

A full Beast Tribes rework: choose a species at character creation, with digitigrade feet, beast armor, Vanity support, animated tails and ears, and hairstyle-specific offsets.

CHANGELOG

Changelog

1.2.1 — 2026-09-28

  • Corrected EosFoxx's name in the original Beast Tribes credits.

1.2.0 — 2026-09-28

  • Added playable male and female dragons. Double-tap Jump in the air to take off, flap to climb, Run to speed up, and Crouch to descend. Flying drains stamina; flapping trains Dragon Flight and costs less as the skill rises. Dragon wings sway while grounded and flap in flight. Dragon feet may clip through shared armor while fitting is unfinished.
  • Fixed the male dragon preview showing a second, purple pair of wings.
  • Restored the dragon wing membrane texture and made both sides visible.
  • Fixed remaining gaps in male dragon wings and twisted female dragon limbs in character creation and gameplay.
  • Fixed dragon armor sleeves, belts and other separate armor meshes collapsing into the body and disappearing.
  • Restored BT 1.2's flight system, including its body animations, wing transitions, lift, climbing, braking, folded-wing free fall and auto-flight. Holding Jump repeats flaps; exhausted dragons can continue gliding. The original wind/flap sounds and flight display are restored. Removed the added body tilt that could fight the flying pose and disturb the camera.
  • Added playable male and female lizards with Lizard Diving. Crouch to dive, Jump to rise and Run to swim faster. Diving trains the skill, lowers underwater stamina costs and improves slow surface recovery. Armor fitting around lizard feet is still being worked on.
  • Choose your race during character creation, with its bonuses shown beside the appearance controls.
  • Race is now saved with the character and stays the same across worlds and restarts. Existing characters without a saved race get a one-time choice on the character-selection screen.
  • The B menu now shows your race, bonuses and settings. Race changes after creation are available through the new admin editor and console commands.
  • Added hair-position sliders, fine-adjustment buttons and Reset to beast character creation. Changes show immediately, with ten adjustment steps either side of the default position.
  • Hair positions save per character, race, body type and hairstyle. Adjusting hair no longer moves the beard; matching versions also show this separation in multiplayer.
  • Fixed the invisible Viking preview when switching races during character creation. Hair stays attached when changing beast models and follows the head during idle animations.
  • Tails and ears now use Dynamic Bone, with the same starting settings as the BT compatibility shim. They also move on beast corpses as the body tumbles and settles.
  • Physics tuning uses new Dynamic Bone sections. Previous physics settings remain saved separately.

1.1.0 — 2026-09-23

  • Fixed the right ear of leopards, panthers and snow leopards stretching away from the head whenever the ears moved.
  • Iron and Flametal armour now fit beast bodies too.

1.0.1 — 2026-09-22

  • Fixed the inventory preview of Azu Extended Player Inventory showing a regular viking instead of your beast.
  • Fixed hair offsets doing nothing. Hair, beard and helmet offsets now each move only their own item, so moving the helmet no longer drags the hair along.
  • Fixed viking eyes showing through the beast head when a mod that adds eye colours is installed.
  • Skill levels from BeastTribes 1.2 characters now carry over (BeastTribes 2025.11 characters already did).

1.0.0 — 2026-09-22

  • First shared build (friends-and-testers release, not on Thunderstore yet).
  • Tails and ears move: tails swing and lag behind you, ears hold their pose and twitch as you move. Everything is adjustable live in the Configuration Manager under "TailPhysics", and it feels the same at every frame rate.