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ServersideQoL MultiplayerTweaks
Various multiplayer tweaks. Networking options which help reduce the experienced effects of lag. Force map player pins to always be on.
| Last updated | 12 hours ago |
| Total downloads | 280 |
| Total rating | 0 |
| Categories | Server-side |
| Dependency string | ArgusMagnus-ServersideQoL_MultiplayerTweaks-2.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
ArgusMagnus-ServersideQoL
Serverside-only QoL mod, compatible with vanilla/console (e.g. XBox, PS, Switch) clients. Stack player inventories into chests, generated portal hub, auto-sort chests, refuel smelters from containers, infinite building/farming stamina and much more
Preferred version: 2.0.0README
Serverside QoL
This mod adds some QoL features as a serverside-only mod.
It's designed and tested for dedicated servers with vanilla/console clients (e.g. XBox/PS/Switch users).
If you'd like to support me, subscribe as a test user. You can help by testing the beta versions on hexium.
Features
- Force visible map pins for all players
- Assign network ownership of ships to the current captain, eliminating desync/lag leading to collisions with terrain/waves (but not mobs).
- Assign network ownership of interactable objects (such as smelters or cooking stations) to the closest player, reducing the risk of losing materials due to networking issues
- Assign network ownership of mobs to the closest player, eliminating desync/lag for that player.
Feature Requests
If you have an idea you think might fit this mod, you can create a feature request issue in the github project or the hexium mod page.
Known Issues
Known issues are listed in the github project. If you experience an issue, please file a report there or on the hexium mod page.
Configuration
The configuration is loaded from $(ValheimInstallDir)/BepInEx/config/ArgusMagnus.ServersideQoL.MultiplayerTweaks.cfg. Start the server once to generate the file if it does not exist.