Baka_Gaijin-FinalSunsetPermadeath icon

FinalSunsetPermadeath

Hardcore permadeath: loose loot destroyed on death, all skills reset to zero. Equipped gear AND every ExtraSlots slot are left in your grave to recover; worn backpack is kept but its contents are wiped. SecondChance-compatible.

Last updated 2 weeks ago
Total downloads 89
Total rating 1 
Categories Server-side Client-side AI Generated
Dependency string Baka_Gaijin-FinalSunsetPermadeath-1.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2200 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2200
ValheimModding-Jotunn-2.29.0 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.29.0

README

Final Sunset Permadeath

Hardcore death penalties for the Final Sunset modpack. When you die for real, you lose your loose loot and skills — but the gear you were wearing and everything in your special slots stays in your grave to be recovered.

What happens on death

Slot Result
Equipped gear (armor, weapon, shield, cape, utility, trinket) KEPT IN GRAVE — walk back to your tombstone to recover
ExtraSlots: equipment, trinket/utility, food, ammo, quick, misc KEPT IN GRAVE
Worn AdventureBackpacks backpack ITEM KEPT IN GRAVE, but its stored contents are WIPED
Hotbar (slots 1-8) DESTROYED
Inventory (vanilla backpack grid) DESTROYED
All skill levels RESET TO 0
Tombstone Holds your equipped gear + all ExtraSlots items (backpack emptied)

Loose items in the vanilla backpack grid and hotbar are permanently destroyed — not dropped, not recoverable. The contents stored inside a worn backpack are also destroyed (the backpack itself is kept). Skills are fully zeroed, not just reduced. Your worn gear and special-slot items survive in the tombstone.

Edge case safety (v1.1)

  • Boss fights / multi-death: Each client tracks tombstone instance IDs before and after death. Only the tombstone created by YOUR death is processed — never another player's, never an old uncollected one.
  • Old tombstones nearby: Instance-ID tracking means proximity doesn't matter. Your old tombstone 1m away is safe.

How gear and slots are kept (v1.2 / v1.3)

In the CreateTombStone Prefix the plugin snapshots the object references of every item that should be kept — captured before those items move into the tombstone:

  • vanilla equipped items (m_equipped): weapon, tool, shield, armor, cape…
  • every item in an ExtraSlots special slot, via ExtraSlots.API.GetAllExtraSlotsItems() (equipment, trinket/utility, food, ammo, quick, misc, and the worn backpack item)

In the Postfix it removes everything from the new tombstone except those snapshotted references (with the m_equipped flag as a fallback). Because the references survive the move, this works even if the game clears the equipped flag during death processing.

ExtraSlots and AdventureBackpacks are both soft dependencies (queried by reflection). If ExtraSlots is absent, the keep-set falls back to equipped-only (v1.2 behaviour). If AdventureBackpacks is absent, the backpack-wipe step is skipped.

Backpack content wipe (v1.4)

A worn AdventureBackpacks backpack is one of the items kept in the grave (it's equipment). To prevent it from being a permadeath loophole, its stored contents are emptied: the plugin resolves the backpack via AdventureBackpacks.API.ABAPI.GetBackpack(item), clears the backpack's internal inventory, and persists the emptied state through the Vapok custom-data save path so the grave stores an empty backpack. You keep the backpack; you lose what was inside it.

SecondChance compatibility

This plugin is fully compatible with BalrondSecondChance's downed/revive system:

  • Downed (HP reaches 0): SecondChance activates. You can be revived by a friend (free) or self-revive with MeadHealthMinor. No permadeath penalties applied.
  • Dead (revive timer expires): Permadeath penalties fire. Non-equipped items destroyed, equipped gear left in grave, skills reset.

The plugin detects real death vs downed state by tracking whether CreateTombStone was called inside OnDeath. If SecondChance blocks death (downed state), no tombstone is created and the plugin skips.

Server enforcement (v1.2 / v1.3)

The server requires this mod on every connecting client, at a matching major.minor version (now 1.4.x). This is enforced through Jötunn's NetworkCompatibility(EveryoneMustHaveMod, VersionStrictness.Minor):

  • A client missing the mod → rejected at the connection screen.
  • A client on an older version (e.g. 1.3.x) → rejected with a version-mismatch UI listing the offending mod.
  • A client on 1.4.x → allowed.

This guarantees death processing is identical for everyone — nobody can join with a stale build and lose (or keep) the wrong items. Every player who can die needs a matching 1.4.x build. Requires Jötunn (listed as a dependency).

Installation

Install on the server and all clients (required — both the network check and client-authoritative death processing depend on it). Every player who can die needs a matching 1.4.x build.

Drop FinalSunsetPermadeath.dll into BepInEx/plugins/ or install via Thunderstore Mod Manager. Jötunn must also be present. ExtraSlots and AdventureBackpacks are optional (soft dependencies) but recommended for the full keep-set / backpack-wipe behaviour.

Verification

Check BepInEx console on startup for:

FinalSunsetPermadeath v1.4.0 loaded | skillData=ok level=ok acc=ok createTombStone=ok extraSlotsApi=ok backpackApi=ok itemInfoData=ok

On death, console will show:

[FinalSunsetPermadeath] Tombstone [id=XXXXX]: kept N item(s) (equipped + extra slots) in grave, destroyed M item(s), wiped K item(s) from backpack(s)
[FinalSunsetPermadeath] Reset N skill(s) to level 0