BeardedGiants-Odins_Long_Drop icon

Odins Long Drop

Twenty metres is a long way down. At a ledge or mid-fall, Odin shows the drop and the damage the landing will do beside your crosshair, and says so when it would kill you. Client-side. From the makers of Odin's Raven Returns.

Last updated 2 weeks ago
Total downloads 39
Total rating 0 
Categories Mods Client-side
Dependency string BeardedGiants-Odins_Long_Drop-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Odin's Long Drop

Twenty metres is a long way down. Odin did the sums so you don't have to.

  • Look before you leap. Stand at a ledge and look down, and a small readout beside your crosshair shows the drop and the damage the landing will do. Prefer one line under the crosshair, with the health you'd have left? That's Style.
  • Red means no. If the fall would kill you, the readout turns red and Odin says so, once. "22 metres. About 100 damage. You have 60. Odin would take the stairs."
  • Mid-air, too. Already falling? The readout shows what's coming. It's too late to change your mind, but at least you'll know.

No keys, no items, nothing to build. Jump if you must. Odin just wants it on record that he mentioned it.

When the readout shows

  • At a ledge. You're near an edge, looking down, and the drop below is more than 4 metres: the point where the game starts to hurt you. Cliffs, rocks, and the floors, walls and roofs you built all count, and so do slopes too steep to stand on: Odin follows the ground along your crosshair to where it levels out.
  • While falling. Once you've dropped more than 4 metres.
  • Not otherwise. Walking about, climbing stairs, walking down a slope or hopping off a bench: nothing.

How Odin works it out

The same way the game does. Below 4 metres a fall is free. From there, every metre costs a little more, up to 100 damage at 20 metres; it doesn't get worse after that, it just doesn't get better either. A Feather Cape, or anything else that softens landings, is counted exactly as the game counts it.

Slopes follow the game's rule too. Anything steeper than 38° can't be stood on; the game slides you down it. So a gorge that steep counts as part of the drop, from where you'd leave level ground to where it levels out again, or to where you're aiming if that comes first. That's the worst case: slide down without ever leaving the ground and the game only charges you for the bits where you did.

Client-side only

Only you need it. It measures the ground below you and does arithmetic: no new items, no network messages, no world data. Works in single-player, on dedicated servers and with friends who don't have it.

Configuration

Settings live in BepInEx/config/hevyh2o.valheim.odinslongdrop.cfg. If you have a Configuration Manager mod installed, you can also change them in game (usually F1); this mod doesn't need one.

Setting Default Controls
Enabled true Master switch.
ShowAtLedge true Show the readout when you look down from an edge.
SlopeAngle 38 Ground steeper than this, in degrees, counts as part of a drop, 20 to 80. 38 is the game's own limit for standing on a slope.
LookDownAngle 14 How far below level, in degrees, you look before Odin checks the drop ahead, 5 to 60.
ShowWhileFalling true Show the readout while you fall.
MinDrop 4 Smallest drop worth showing, in metres, 1 to 20.
WarnIfFatal true Odin's one line when the fall would kill you.
Units metres metres or feet, for the sailors among you.
Style BesideCrosshair BesideCrosshair: the drop and the damage in two short lines, just left of the crosshair. BelowCrosshair: one line under it, with the health you'd have left as well.
TextScale 1 Size of the readout and Odin's line, 0.5 to 2. At 1 they match the game's own HUD, which already follows your screen and the game's GUI scale.
DebugLog false Write each readout and warning to the BepInEx log, for bug reports.

Things to know

  • Water and soft ground. The readout measures to the first surface below you. A lake might save you. Odin wouldn't bet your bag on it.
  • It warns, it doesn't stop you. No invisible railings. Your legs, your choice.
  • Not a fall-damage changer. If you want falls to hurt less, Crystal's GracefulLanding or AstralBeauty's FallRoll do that. Odin's Long Drop leaves the damage alone and tells you about it beforehand.
  • Found a bug or have an idea? Tell Odin in Odin's Tavern. The ravens read every note; your BepInEx\LogOutput.log helps them read faster.

Also from Odin's tavern

Odin's Thread

Odin's Thread: a faint trail on your map and minimap of every step you took, fading with age, with your deaths and portal hops marked. If the thread stops at a cliff edge and a little cross sits at the bottom, Odin did warn you.

Odin's Nudge

Odin's Nudge: alt-tabbed while something eats you? Odin flashes the taskbar and knocks when you're hurt, an enemy closes in, a raid starts or chat says your name. For the falls you weren't there for.

Odin's Latch

Odin's Latch: Odin shuts the doors you opened when it matters: an enemy close, nightfall or a raid at your base. One shuts the door, the other points out the drop beyond the balcony.

Odin's Second Hand

Odin's Second Hand: bow out and an enemy close, Odin swaps in your best melee weapon for it, and hands the bow back once it's gone. Handy for whatever is waiting at the bottom.

Odin's Free Refills

Odin's Free Refills: no stamina costs while the coast is clear, normal costs once a threat is near. Climbing back up is on the house.

Odin's Wanted Posters

Odin's Wanted Posters: look at a creature and press E for its health, weaknesses and drops. Know what hits harder than the ground.

Odin's Almanac

Odin's Almanac: press K for a forecast of the next weather changes in your biome. Rain makes the cliff path no shorter, only wetter.

Odin's Saga

Odin's Saga: sleep or log out and Odin reads you the saga of your day; press J for a lifetime of deeds. "Fell 22 metres, as advised against" is a deed, technically.

Odin's Hearth

Odin's Hearth: press N at home for your comfort level and the cheapest piece to build next. Build a second floor. Then read the readout from it.

Odin's Pantry

Odin's Pantry: press P for your foods, what you could cook right now, and Odin's pick for your biome. More health means more drops you walk away from.

Odin's Raven Returns

Odin's Raven Returns: after you die, a raven guards your grave; press H to see where it is and what killed you. The raven will put "the ground". Odin will put "told you".

Odin's Drunk Cam

Odin's Drunk Cam: drink a mead and the world sways; the more meads, the more it sways. Odin suggests reading the readout before the third mead, not after.

Odin's Weapon Memories

Odin's Weapon Memories: every weapon remembers what it has done and earns a name from it. Your legs have memories too, mostly of landings.

Odin's Stone Whispers

Odin's Stone Whispers: Odin whispers when a Rock or Mysterious Rock is near; press 9 and he turns your gaze to it. If it's at the bottom of a cliff, take the long way round.

Odin's Dusk Horn

Odin's Dusk Horn: a low horn before nightfall, and press Home for the time to dark and the way to your bed. Hurrying home in the dark is how cliffs get you.

Odin's Knot

Odin's Knot: log out and Odin asks what you were doing; log back in and he reads it back. Press ' to retie it. "Find the way down" is a fine thing to tie a knot about.