BeardedGiants-Odins_Long_Drop icon

Odins Long Drop

Twenty metres is a long way down. At a ledge or mid-fall, Odin shows the drop and the damage the landing will do beside your crosshair, and says so when it would kill you. Client-side. From the makers of Odin's Raven Returns.

CHANGELOG

Changelog

0.1.0

  • First release: a small readout shows the drop and the damage the landing will do. Red when the landing would kill you.
  • Style (BesideCrosshair): two short lines just left of the crosshair, the drop ("12 m") and the damage ("~50 dmg"). BelowCrosshair puts one line under the crosshair instead, with the health you'd have left as well.
  • At a ledge (ShowAtLedge, on): standing at an edge and looking down over a drop of at least MinDrop (4 m).
  • While falling (ShowWhileFalling, on): once you've dropped MinDrop, measured from the top of the fall, as the game measures it.
  • The game's own fall-damage sums: free up to 4 m, rising to 100 at 20 m, with the Feather Cape and other landing-softening effects, and the world's damage setting, counted as the game counts them.
  • When the landing would kill you, Odin says so in one line, once per drop (WarnIfFatal, on).
  • TextScale (1, 0.5 to 2) sizes the readout and Odin's line. At 1 they follow the game's own HUD scale (screen height and the game's GUI scale setting), so they stay the same size on ultrawide screens.
  • Ledges off cliffs, rocks with rounded edges, and player-built floors, walls and roofs are found reliably. Slopes too steep to stand on (over SlopeAngle, 38°, the game's own limit) count as part of the drop, followed along the crosshair to where they level out. Walkable slopes don't count.
  • LookDownAngle (14°): how far down you look before the ledge readout checks.
  • Units (metres or feet). No keys, no items, no network messages.