Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Odins Long Drop
Twenty metres is a long way down. At a ledge or mid-fall, Odin shows the drop and the damage the landing will do beside your crosshair, and says so when it would kill you. Client-side. From the makers of Odin's Raven Returns.
CHANGELOG
Changelog
0.1.0
- First release: a small readout shows the drop and the damage the landing will do. Red when the landing would kill you.
Style(BesideCrosshair): two short lines just left of the crosshair, the drop ("12 m") and the damage ("~50 dmg").BelowCrosshairputs one line under the crosshair instead, with the health you'd have left as well.- At a ledge (
ShowAtLedge, on): standing at an edge and looking down over a drop of at leastMinDrop(4m). - While falling (
ShowWhileFalling, on): once you've droppedMinDrop, measured from the top of the fall, as the game measures it. - The game's own fall-damage sums: free up to 4 m, rising to 100 at 20 m, with the Feather Cape and other landing-softening effects, and the world's damage setting, counted as the game counts them.
- When the landing would kill you, Odin says so in one line, once per drop (
WarnIfFatal, on). TextScale(1, 0.5 to 2) sizes the readout and Odin's line. At1they follow the game's own HUD scale (screen height and the game's GUI scale setting), so they stay the same size on ultrawide screens.- Ledges off cliffs, rocks with rounded edges, and player-built floors, walls and roofs
are found reliably. Slopes too steep to stand on (over
SlopeAngle,38°, the game's own limit) count as part of the drop, followed along the crosshair to where they level out. Walkable slopes don't count. LookDownAngle(14°): how far down you look before the ledge readout checks.Units(metresorfeet). No keys, no items, no network messages.