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Base Volume Control
Volume and hearing range sliders for the noise of your base: shield hum, wards, portals, smelters, forges, windmills, beehives, fires and more. Own window in the pause menu, 8 languages, a hotkey mutes it all. Client-side.
By Best
CHANGELOG
v1.2.0
- Its own settings window, opened from a "Building sounds" button in the pause menu, built from the game's own sliders and buttons
- Save, Cancel and Reset buttons: changes are heard right away, Save keeps them, Cancel (or Esc) puts them back, and the window says when there are unsaved changes
- Buildings are grouped, and pointing at a row explains what it does
- Smooth mouse wheel scrolling anywhere over the list
- New sliders: forges and tables, frost foundry and kiln, wards, cauldrons, hot tub, carts and sleds, siege engines; the eternal pyre joins fires, bird nests join beehives
- 8 languages: English, Russian, Chinese, German, Spanish, French, Brazilian Portuguese and Polish; building names come from the game itself in all of its languages
- The mute hotkey can be changed right in the window and works even with the mod turned off
- The window shrinks to fit small screens and large interface scales
- If a game update breaks one part of the mod, the other parts keep working
- Old unused settings are cleaned out of the cfg file
- No longer needs the Configuration Manager
- New icon
v1.1.0
- Added a hearing range slider for each kind of building
- Added sliders for portals, beehives, fermenters, sap extractors, obliterators and ships
- Added one volume slider for all buildings at once
- Added a hotkey that mutes every building sound (Scroll Lock by default)
- Setting names in Russian when the game runs in Russian
- Each building now has its own section, so settings from 1.0.0 need to be set again
- Requires BepInExPack 5.4.2360
v1.0.0
- First release: volume sliders for shield generator, smelters, kilns, eitr refinery, spinning wheel, windmill, fires, cooking stations and other buildings