Decompiled source of SplitScrollMod v1.1.1

SplitScrollMod.dll

Decompiled 13 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("SplitScrollMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SplitScrollMod")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("537ca4de-0252-4171-bb1e-9eca518ed9e9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SplitScrollMod;

[BepInPlugin("com.celticslayer.splitscroll", "Split Scroll Mod", "1.1.1")]
public class Plugin : BaseUnityPlugin
{
	private ConfigEntry<float> baseStep;

	private ConfigEntry<float> shiftStep;

	private ConfigEntry<float> ctrlStep;

	private void Awake()
	{
		baseStep = ((BaseUnityPlugin)this).Config.Bind<float>("Scrolling", "BaseStep", 1f, "Amount changed per scroll notch with no modifier key held");
		shiftStep = ((BaseUnityPlugin)this).Config.Bind<float>("Scrolling", "ShiftStep", 5f, "Amount changed per scroll notch while holding Shift");
		ctrlStep = ((BaseUnityPlugin)this).Config.Bind<float>("Scrolling", "CtrlStep", 10f, "Amount changed per scroll notch while holding Ctrl");
	}

	private void Update()
	{
		if ((Object)(object)InventoryGui.instance == (Object)null)
		{
			return;
		}
		SplitDialog splitDialog = InventoryGui.instance.m_splitDialog;
		if ((Object)(object)splitDialog == (Object)null || !splitDialog.IsActive)
		{
			return;
		}
		float axis = Input.GetAxis("Mouse ScrollWheel");
		if (axis != 0f)
		{
			bool flag = Input.GetKey((KeyCode)306) || Input.GetKey((KeyCode)305);
			bool flag2 = Input.GetKey((KeyCode)304) || Input.GetKey((KeyCode)303);
			float num = (flag ? ctrlStep.Value : ((!flag2) ? baseStep.Value : shiftStep.Value));
			if (axis > 0f)
			{
				splitDialog.SliderValue += num;
			}
			else if (axis < 0f)
			{
				splitDialog.SliderValue -= num;
			}
		}
	}
}