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SplitScrollMod
Scroll your mouse wheel to adjust the amount when splitting item stacks.
By CelticSlayer
| Last updated | 10 hours ago |
| Total downloads | 172 |
| Total rating | 0 |
| Categories | Mods Tweaks Gear Misc Client-side Utility AI Generated |
| Dependency string | CelticSlayer-SplitScrollMod-1.1.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Split Scroll Mod
Scroll your mouse wheel to adjust the amount when splitting item stacks — no more clicking and dragging the slider one item at a time.
Features
- Scroll up/down with the split-stack slider open to increase/decrease the amount
- Modify the amount by holding CTRL or SHIFT
- Works anywhere the vanilla split dialog appears
- Lightweight — no impact on performance or other systems
Installation
- Install BepInExPack Valheim if you haven't already (handled automatically if installing via a mod manager)
- Install this mod through r2modman, Thunderstore Mod Manager or manually drop the DLL into
BepInEx/plugins/
Usage
- Open your inventory
- Split a stack as normal (Shift+click)
- With the split dialog open, scroll your mouse wheel to adjust the amount by 1 per notch
- Hold CTRL to adjust by 10 per notch or hold SHIFT to adjust by 5 per notch
- After first launch, edit the config file in
BepInEx\config\com.celticslayer.splitscroll.cfgfor custom scroll amounts.
Compatibility
- Client-side only — does not affect server state or require other players to have it installed
- Should be compatible with other inventory/UI mods, since it only modifies the local split dialog's slider value
Source
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
namespace SplitScrollMod
{
[BepInPlugin("com.celticslayer.splitscroll", "Split Scroll Mod", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<float> baseStep;
private ConfigEntry<float> shiftStep;
private ConfigEntry<float> ctrlStep;
private void Awake()
{
baseStep = Config.Bind(
"Scrolling",
"BaseStep",
1f,
"Amount changed per scroll notch with no modifier key held"
);
shiftStep = Config.Bind(
"Scrolling",
"ShiftStep",
5f,
"Amount changed per scroll notch while holding Shift"
);
ctrlStep = Config.Bind(
"Scrolling",
"CtrlStep",
10f,
"Amount changed per scroll notch while holding Ctrl"
);
}
private void Update()
{
if (InventoryGui.instance == null) return;
var splitDialog = InventoryGui.instance.m_splitDialog;
if (splitDialog == null || !splitDialog.IsActive) return;
float scroll = Input.GetAxis("Mouse ScrollWheel");
if (scroll == 0f) return;
bool ctrl = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
bool shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
float step;
if (ctrl)
step = ctrlStep.Value;
else if (shift)
step = shiftStep.Value;
else
step = baseStep.Value;
if (scroll > 0f)
splitDialog.SliderValue += step;
else if (scroll < 0f)
splitDialog.SliderValue -= step;
}
}
}
Changelog
1.0.0
- Initial release
1.0.1
- Fixing Readme Markdown
1.0.2
- More formatting fixes
1.1.0
- Added modifiers for scroll amount (thanks u/overkillsd)
1.1.1
- Added Changelog