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RunicModServerSuite
Runic's authoritative and operational server bundle: displays, portals, production, safety, Sentinel security, startup diagnostics, and world saves.
| Last updated | 4 hours ago |
| Total downloads | 14 |
| Total rating | 0 |
| Categories | Modpacks Tools Crafting Server-side Utility Transportation Building AI Generated |
| Dependency string | Chazman-RunicModServerSuite-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Chazman-RunicDisplayStands
Turn item and armor stands into compact storage and use armor stands as quick loadout stations while preserving displayed item data.
Preferred version: 1.3.2Chazman-RunicPortals
Turn portals into named, permission-aware networks while preserving normal one-to-one behavior for every portal you leave unconfigured.
Preferred version: 1.2.0Chazman-RunicProduction
Automate your base with chest-linked ingredients, fuel, outputs, and stock replenishment for Valheim's existing production stations.
Preferred version: 1.0.1Chazman-RunicSafety
Protect valuable items and world state with contextual confirmations, protected-item rules, recovery safeguards, verified backups, and compatibility checks.
Preferred version: 1.0.1Chazman-RunicSentinelServer
Server-only Raven's Gate admission, signed policy, enforcement, admin backend, backups, reports, and console tools without client reporting or GUI code.
Preferred version: 1.0.0Chazman-RunicVelocity
Diagnose heavily modded startup with loading milestones and an integrity-checked plugin cache that shows what changed and what was reused.
Preferred version: 1.0.1Chazman-RunicWorldEngine
Monitor aggregate world and network activity while smoothing asynchronous saves to reduce avoidable save-related frame and server spikes.
Preferred version: 1.1.1README
Runic Mod Server Suite
The Runic services that do useful work on the authoritative Valheim process.
Runic Mod Server Suite is the one-click package for a dedicated server or the authoritative side of a listen server. It installs the seven Runic modules that provide host synchronization, server-routed features, owner-local automation, safety/backup services, security administration, startup diagnostics, or world-save smoothing. Its Sentinel dependency is the server-only package, not the combined or client edition.
This is a dependency-only modpack. It contains no plugin DLLs, private keys, policies, or configuration files. Thunderstore or r2modman downloads each declared package, and existing server configuration remains in place.
Included server modules
| Mod | Server role |
|---|---|
| Runic Display Stands | Publishes the host's configured eligible stand-prefab list to modded clients. |
| Runic Portals | Serves bounded portal-directory data and authorizes Group operations. |
| Runic Production | Automates eligible loaded stations when Valheim assigns the required objects to the server process. |
| Runic Safety | Supplies server-side safety seams and Sentinel's verified transition-backup dependency. |
| Runic Sentinel Server | Gates Required-mode handshakes, evaluates client reports against signed policy, and provides authenticated administration, bans, evidence, backups, reports, and dedicated-console commands. |
| Runic Velocity | Records local server-startup milestones and maintains a validated plugin cache. |
| Runic World Engine | Provides aggregate observability and bounded asynchronous-save smoothing on the authoritative process. |
Configuration Manager is omitted because a headless server has no in-game configuration window. Edit the generated BepInEx configuration files on the server instead.
Deployment matrix
| Profile | Install |
|---|---|
| Dedicated server | Runic Mod Server Suite |
| Ordinary remote player | Runic Mod Client Suite |
| Listen host who also plays | Both suites in the same profile |
| Remote Sentinel administrator | Client Suite, then add combined Runic Sentinel separately |
The client and server suites intentionally overlap where a feature has work on both processes. A remote player does not need to install the Server Suite as a second pack: the Client Suite already contains every shared gameplay module and deliberately omits Sentinel Server and combined Sentinel.
Sentinel boundary
Sentinel's authority, managed private key, dedicated commands, and policy state belong on the server. Runic Sentinel Server contains that authoritative functionality without the ordinary player package. Players receive the lightweight Runic Sentinel Client through the Client Suite; it can report a bounded plugin inventory but cannot administer or enforce anything. Remote F3 administrators install combined Sentinel separately. Never distribute the server-private key.
Multiplayer consistency
- Keep Display Stands, Portals, Production, and Safety versions/configuration compatible with the clients using those features.
- Production follows Valheim's native object ownership. Installing it on both server and clients lets the current eligible owner perform bounded automation.
- Client-only tools remain absent from the server pack because they add no headless authority or enforcement.
Installation
- Create or select the dedicated-server profile in Thunderstore Mod Manager or r2modman.
- Install Runic Mod Server Suite.
- Let the manager install its dependencies.
- Configure the individual server mods before starting the world.
- Keep Sentinel's private material only on the authoritative server.
Questions, bug reports, and test logs: Runic Mods Discord