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ChilloutForcedPVP
Forces and locks PvP for every player on synchronized Valheim servers, resists ordinary patch conflicts, and runs without per-frame polling.
By ChilloutMods
CHANGELOG
Changelog
1.1.0
- Applies the PvP enforcement patches after ordinary-priority Harmony patches to reduce conflicts with other mods that touch the same state or UI.
- Targets the current
SetPVP(bool)andOnSpawned(bool)signatures explicitly, so incompatible Valheim changes fail clearly during patching. - Uses Jotunn minor-version network strictness: all players and the server must
have the mod, while compatible
1.1.xmaintenance releases can interoperate. - Clarifies that Valheim 1.0.20 is the tested baseline, not an exact-version cap.
1.0.3
- Rewrites the public description and documentation for general Valheim use.
- Uses a generic in-game plugin display name.
- Does not change PvP enforcement, networking or performance behaviour.
1.0.2
- Enforces PvP when Valheim changes or reads the local PvP state.
- Locks both the vanilla and SeneaL UI PvP controls.
- Applies once after spawning without a per-frame polling loop.
- Requires the same package on clients and the dedicated server.