CranFlakes-GhostWalk icon

GhostWalk

WoW-style spirit walk: die, rise as a ghost, and revive by looting your tombstone or paying the Spirit of Resurrection.

CHANGELOG

GhostWalk v1.4.3

  • Minor tweaks.

GhostWalk v1.4.2

  • Trying to configure the flight mode to turn off when the player is grounded. Sorry for the constant updates.

GhostWalk v1.4.1

  • Added the mechanic to return to ground speed once the player lands from flight.

GhostWalk v1.4.0

Fixed

  • Enemies outside the Meadows still targeting the ghost. Creatures in the Plains, Black Forest, and other biomes - along with bosses - could still notice, chase, and lock onto a ghosted player even though weaker Meadows creatures (Greydwarf, Boar, Neck) were correctly ignoring them. Root cause: a creature can end up targeting someone through several different paths (its own scan, a pack-mate's alert, a boss's own targeting logic), and only one of those paths - the creature's own scan - was being blocked. A new patch now hooks the actual point where a target gets assigned (SetTarget), so the ghost can't be locked onto no matter which path tried to do it. Diagnostic logging was added alongside it so any remaining edge case shows up clearly in the log instead of silently failing.
  • Map still revealing new areas while ghosted, in some configurations. The exploration-blocking patch is now resolved by scanning for the right game method at runtime instead of assuming one exact signature, and logs plainly if it can't find a match - so a future game update can't silently disable this feature without at least a clear warning in the log. (Shared map progression from other players, when enabled, is intentionally left untouched - your own ghost simply stops adding new fog of its own.)

Changed

  • Ghost flight no longer starts automatically. Previously, flight switched on the instant you became a ghost, which meant floating through floors and walls of your own base while just trying to walk around. Ghost form now starts grounded - normal walking, normal collision - and flight only switches on once you press Jump and leave the ground, matching how you'd expect a "hop up and fly off" trigger to work. If you're airborne without flying for more than a second (walked off a ledge, got knocked off), flight kicks in automatically so you're never stuck falling with no way to catch yourself. The old always-fly-immediately behavior is still available by turning off the new Ghost > FlightOnJumpOnly config option.

Added

  • New config option: Ghost > FlightOnJumpOnly (default: on).

GhostWalk Update v1.3.9 Minor tweaks. Still trying to figure out why map is being explored while in ghost form.

GhostWalk Update v1.3.8 Updated to prevent map exploration while in Ghost form.

GhostWalk Update v1.3.7 Added the ability to fly while in Ghost Form. This should alleviate the issue with cross water tombstones and no portal access. Removed Stamina Drain while in Ghost Form.

GhostWalk Update v1.3.6 Changed the text and keybind for the Teleport from Tombstone back to the Spirit of Resurrection. New Keybind is 'Home' Have yet to test if changing the keybind works at all. But this is working in the right direction.

GhostWalk Update v1.3.5 --- Still testing, would of tested in a closed environment but my options are limited right now. Update and use at your own risk Added Ghost Wisp form to replace the playermodel during the 'Ghost Walk' Added a penalty when using the Spirit of Resurrection to cap HP at 25 for the 15 minute duration. Attempting to fix the teleport back to the Spirit of Resurrection.