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ContinuousBuild
Hold the placement button while building to continuously place pieces as you move through Valheim's snap points.
By Dedryx
| Last updated | a week ago |
| Total downloads | 219 |
| Total rating | 1 |
| Categories | Mods Client-side Utility Building AI Generated Deep North Update |
| Dependency string | Dedryx-ContinuousBuild-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
ContinuousBuild
By Dedryx — version 1.0.0
Hold the placement button while building to continuously place pieces as you move through Valheim's snap points.
Features
- Hold left click to continue building at new valid snap positions; release to stop.
- Easier snapping while held, with a configurable capture distance.
- Improved Auto snapping that tries another nearby connection when the nearest choice overlaps.
- Duplicate protection and movement checks to prevent stationary placement spam.
- Uses vanilla placement requirements, material costs, stamina, durability, effects, and networking.
- Optional modifier key for players who prefer a two-button activation.
Usage
- Equip your hammer and select a building piece.
- Press and hold your normal configured placement input (left click by default). No modifier key is required.
- After the first normal successful placement, move the vanilla ghost to another valid snapped location to place another copy. Each repeat requires a change in your aim, position, or selected rotation since the last placement.
- Release the placement button to stop. After changing pieces/tools or opening a menu, start with another normal click.
A normal click still places one piece. While the placement button is down, snap capture expands from vanilla's 0.5 m to 1 m, making nearby snap points easier to acquire, including on the initial click. Releasing the button restores the normal capture distance. Building reach is unchanged. The mod uses the game's configured Attack / JoyPlace actions; it does not assume Mouse0. Continuous placement applies only to building pieces in build mode; attacking, repairing, and removing pieces are unaffected. To restore the old two-input behavior, set RequireModifier = true.
The optional modifier defaults to Left Alt: vanilla's default Left Shift / AltPlace disables snapping. Automatic placement pauses whenever vanilla does not accept a snap, including when you disable snapping. Manual placement remains available. ContinuousBuild does not override vanilla snap controls or introduce a grid/free-placement spacing system.
Easier Auto snapping
Vanilla Auto chooses its nearest snap pair before checking overlap. If that pair would overlap an existing piece, it gives up instead of trying another pair. While holding placement, ContinuousBuild now tries the next nearest available snap within the capture distance when the first choice overlaps or repeats a placement from this hold. It uses the existing piece snap points and vanilla nearest-point/overlap routines. Top, Bottom, and other named modes keep their existing selection behavior.
Set ImproveAutoSnapping = false to restore vanilla Auto selection. This fallback does not predict your intended building direction or bypass other placement restrictions; it may choose a different nearby connection in crowded builds.
Installation
Requires BepInExPack_Valheim (BepInEx 5).
- Gale: import the ZIP as a local mod or install it from Thunderstore after publication.
- Thunderstore Mod Manager / r2modman: import the ZIP as a local mod or install it from Thunderstore after publication.
- Manual: copy
ContinuousBuild.dllintoBepInEx/plugins/ContinuousBuild/in the active Valheim installation or mod-manager profile.
When upgrading from a preview version, replace the old DLL and keep only one installed copy. Existing configuration is preserved; no config reset is required.
Client-Side Only
Client installation only; no server plugin or network protocol changes. Each placement uses vanilla's normal requirements, resource consumption, stamina, durability, effects, construction and networking path. Structural stability follows normal vanilla behavior, including pieces collapsing after placement.
Configuration
Generated on first launch at BepInEx/config/dedryx.continuousbuild.cfg.
| Setting | Default | Purpose |
|---|---|---|
| General.Enabled | true | Enable continuous building |
| General.RequireModifier | false | Require an extra key while holding placement input |
| General.ModifierKey | LeftAlt | Extra key used only when RequireModifier is true |
| General.DebugLogging | false | Log activation and placement attempts/results |
| General.HeldSnapDistance | 1 | Snap capture distance in meters while holding placement input; 0.5 restores vanilla, maximum 2 |
| General.ImproveAutoSnapping | true | Try another nearby Auto snap when the nearest choice overlaps or repeats a placement |
| Advanced.PositionTolerance | 0.05 | Duplicate position tolerance in meters |
| Advanced.RotationTolerance | 10 | Duplicate rotation tolerance in degrees |
A placement must be confirmed snapped and differ from successful transforms in the current hold. Newly built geometry moving the ghost is insufficient: your aim, position, or selected rotation must also change after each success. A secondary 0.1-second success interval and 0.25-second attempt debounce prevent bursts and rapid failed retries; time alone never permits a placement. Vanilla's tool delay still applies. After a failure, another valid snapped transform can resume placement when requirements permit.
Compatibility
- Built against Valheim 1.0.12 and BepInEx 5.
- The preview received user gameplay testing before promotion to 1.0.0.
- Dedicated multiplayer and specific combinations with other mods have not been separately verified.
- Mods that replace vanilla placement or snap-selection methods may conflict. Snap mods that bypass vanilla's snap acceptance path can pause automatic placement.
The mod uses ordinary client placement networking and does not require server installation. Compatibility with other game versions or every building mod is not claimed.
Troubleshooting
- Continuous building does not start: make one successful normal placement first. Start a new click after changing pieces/tools or closing a menu. Check
EnabledandRequireModifier. - The ghost will not snap: release vanilla's snap-disable input (Left Shift by default). Auto repeats require a confirmed snap, not free placement.
- Snapping picks an unwanted nearby point: reduce
HeldSnapDistance, use a named snap mode, or disableImproveAutoSnapping. - Diagnosing an issue: enable
DebugLoggingand check the BepInEx log. Leave it disabled for normal play.
Building from source
Run ./ContinuousBuild/build.ps1 from the repository root. Optional parameters: -ValheimDir and -BepInExCoreDir. Requires .NET SDK and local game/BepInEx assemblies. Run standalone checks with dotnet run --project ContinuousBuild.Tests -c Release.
Package with ./release.ps1 -ModName ContinuousBuild. The release process checks the manifest, ZIP contents, icon dimensions, and packaged DLL hash. The standalone harness contains 96 placement and snap-fallback checks.
See IMPLEMENTATION.md in the source project for hook details and the in-game checklist.
Issues / Source
Source repository / issue tracker: not yet published.