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Decompiled source of InstantRested v1.0.0
BepInEx/plugins/InstantRested.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Dedryx")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("Copyright © Dedryx 2026")] [assembly: AssemblyDescription("Reduces the delay before receiving the normal Rested buff while preserving vanilla resting requirements.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("InstantRested")] [assembly: AssemblyTitle("InstantRested")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace InstantRested { [BepInPlugin("dedryx.instantrested", "InstantRested", "1.0.0")] [BepInProcess("valheim.exe")] public sealed class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(SE_Cozy), "UpdateStatusEffect")] private static class RestingDelayPatch { private static void Prefix(SE_Cozy __instance) { Player localPlayer = Player.m_localPlayer; if (!((Object)(object)localPlayer == (Object)null) && !((Object)(object)((StatusEffect)__instance).m_character != (Object)(object)localPlayer) && ((StatusEffect)__instance).NameHash() == SEMan.s_statusEffectResting && !(__instance.m_statusEffect != "Rested") && (object)((Character)localPlayer).GetSEMan().GetStatusEffect(SEMan.s_statusEffectResting) == __instance) { float value = restDelaySeconds.Value; __instance.m_delay = (float.IsNaN(value) ? 1f : Mathf.Clamp(value, 0.1f, 20f)); } } } private static ConfigEntry<float> restDelaySeconds; private void Awake() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0042: Unknown result type (might be due to invalid IL or missing references) restDelaySeconds = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RestDelaySeconds", 1f, new ConfigDescription("Seconds in vanilla Resting before vanilla Rested is granted. Changes apply immediately.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 20f), Array.Empty<object>())); new Harmony("dedryx.instantrested").PatchAll(typeof(Plugin).Assembly); } } }