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Level Strength
Updated 3 days agoJoin our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.
Level Strength
Switch: F1 → 0 - Sub-mods → Level Strength (on by default).
The hoe's Level ground is really a smoothing operation: it blends towards the target height with a falloff and may move each point only about 1 m in total, so it barely flattens anything. This mod adds a strength slider.
Features
- Level strength: how strongly the whole radius is pulled to the target height (100% = perfectly flat).
- Max height change: how far one point may be raised or lowered by levelling (vanilla caps are 1 m / 8 m).
- Optionally applies to the cultivator too.
- Works with Advanced Terrain Modifiers (larger radius).
Notes
- Install on server and clients. Settings sync through Jotunn.
Settings (F1)
In F1 these are under Level Strength - ..., below the switches.
Level ground
| Setting | Default | What it does |
|---|---|---|
| Level strength | 0 | How flat the hoe's Level ground makes things: 0 = normal (only the middle gets flat), 100 = the whole circle becomes exactly flat. Set by the host, the same for everyone. (range 0 to 100) |
| Max height change (m) | 8 | How far one spot of ground can be raised or lowered in total by levelling, in meters. Normal is 8 (and only 1 for the hoe's Level ground). Set by the host, the same for everyone. (range 8 to 32) |
| Include cultivator | off | Also use this strength for the cultivator, which smooths the ground the same way. Set by the host, the same for everyone. |
Synced from the server, admin only.