Smoke Reducer

Updated 2 days ago

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Smoke Reducer

Switch: F1 → 0 - Sub-mods → Smoke Reducer (on by default).

Every smoke puff from a fire, oven or kiln is a separate physics object that lives about 13 seconds, and the game keeps up to 100 of them around you, often trapped under roofs. At a base with many fires that costs noticeable FPS.

Features

  • Fires spawn smoke puffs less often (default: half as often).
  • Fewer puffs alive at once (default 50 instead of 100); the oldest fade out first, as the game itself does.
  • Less steam and smoke from the food in ovens and cooking stations (default: half). The oven's mouth no longer fills the room with steam.
  • Fires burn exactly as before; smoke columns are just a bit thinner.
  • Building smoke: placing or repairing a building piece throws a quarter of the usual dust cloud (slider, 25% by default), so you can see what you build. Covers everyone's building.
  • The Ashlands' spreading fire (burning ground and burning buildings): fewer flame puffs and sparks, fainter smoke clouds rising from it, and fewer of the puffs it throws each time it burns something (default: half each). Visual only: the fire still burns, spreads and hurts as before (its smoke clouds still rise, since fires choke on their own smoke; you just see less of them), so keep some flames to see where it is.

Notes

  • Client-side; smoke is not shared between players.

Settings (F1)

In F1 these are under Smoke Reducer - ..., below the switches.

Ashlands fire

Setting Default What it does
Fire flames (%) 50 The flame puffs and sparks of the spreading fire in the Ashlands (burning ground and burning buildings): 100 = normal, 50 = half, 0 = none. Visual only: the fire still burns and hurts, so keep some flames to see where it is. (range 0 to 100)
Fire smoke (%) 50 The smoke of the spreading fire: the smoke clouds it sends up (made fainter; they still rise, since fires choke on their own smoke) and the puffs each time it burns something: 100 = normal, 50 = half, 0 = none. (range 0 to 100)

Smoke

Setting Default What it does
Spawn interval multiplier 2 Fires make smoke this many times less often: 2 = half the smoke, 1 = normal. Less smoke = better FPS. (range 1 to 5)
Max smoke puffs 50 Most smoke puffs around you at once (normal 100); the oldest fade first. Lower = better FPS. (range 10 to 100)
Oven and cooking steam (%) 50 Steam and smoke from food in ovens and cooking stations (cooking, done and burnt food): 100 = normal, 0 = none. (range 0 to 100)
Building smoke (%) 25 The cloud of dust and smoke when a building piece is placed or repaired: 100 = normal, 25 = a quarter, 0 = none. (range 0 to 100)