Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Smoke Reducer
Updated 2 days agoJoin our Discord: discord.gg/haSwxPa9GU to report bugs, request features or other mods, or give feedback.
← All mods in World and Performance
Smoke Reducer
Switch: F1 → 0 - Sub-mods → Smoke Reducer (on by default).
Every smoke puff from a fire, oven or kiln is a separate physics object that lives about 13 seconds, and the game keeps up to 100 of them around you, often trapped under roofs. At a base with many fires that costs noticeable FPS.
Features
- Fires spawn smoke puffs less often (default: half as often).
- Fewer puffs alive at once (default 50 instead of 100); the oldest fade out first, as the game itself does.
- Less steam and smoke from the food in ovens and cooking stations (default: half). The oven's mouth no longer fills the room with steam.
- Fires burn exactly as before; smoke columns are just a bit thinner.
- Building smoke: placing or repairing a building piece throws a quarter of the usual dust cloud (slider, 25% by default), so you can see what you build. Covers everyone's building.
- The Ashlands' spreading fire (burning ground and burning buildings): fewer flame puffs and sparks, fainter smoke clouds rising from it, and fewer of the puffs it throws each time it burns something (default: half each). Visual only: the fire still burns, spreads and hurts as before (its smoke clouds still rise, since fires choke on their own smoke; you just see less of them), so keep some flames to see where it is.
Notes
- Client-side; smoke is not shared between players.
Settings (F1)
In F1 these are under Smoke Reducer - ..., below the switches.
Ashlands fire
| Setting | Default | What it does |
|---|---|---|
| Fire flames (%) | 50 | The flame puffs and sparks of the spreading fire in the Ashlands (burning ground and burning buildings): 100 = normal, 50 = half, 0 = none. Visual only: the fire still burns and hurts, so keep some flames to see where it is. (range 0 to 100) |
| Fire smoke (%) | 50 | The smoke of the spreading fire: the smoke clouds it sends up (made fainter; they still rise, since fires choke on their own smoke) and the puffs each time it burns something: 100 = normal, 50 = half, 0 = none. (range 0 to 100) |
Smoke
| Setting | Default | What it does |
|---|---|---|
| Spawn interval multiplier | 2 | Fires make smoke this many times less often: 2 = half the smoke, 1 = normal. Less smoke = better FPS. (range 1 to 5) |
| Max smoke puffs | 50 | Most smoke puffs around you at once (normal 100); the oldest fade first. Lower = better FPS. (range 10 to 100) |
| Oven and cooking steam (%) | 50 | Steam and smoke from food in ovens and cooking stations (cooking, done and burnt food): 100 = normal, 0 = none. (range 0 to 100) |
| Building smoke (%) | 25 | The cloud of dust and smoke when a building piece is placed or repaired: 100 = normal, 25 = a quarter, 0 = none. (range 0 to 100) |