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Spawner Restore
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Spawner Restore
Switch: F1 → 0 - Sub-mods → Spawner Restore (on by default).
Spawners never come back once destroyed: a Greydwarf nest, a body pile or an Ashlands spawn totem broken by a stray hit is gone for good. Spawner Restore leaves a see-through ghost where it stood. Look at the ghost, press E and pay some coins: the game's own spawner returns at that exact spot, turned and sized as before, at full health.
Features
- Every kind of spawner: Greydwarf nests, body piles and bone piles, the Ashlands spawn totems (elite ones too), and spawners from other mods. Raid and event spawners are left out.
- Priced by biome: 25 coins in the Meadows, 50 Black Forest, 100 Swamp, 150 Mountains, 200 Plains, 300 Mistlands, 500 Ashlands and Deep North; each a setting (0 = free). Free in no-cost mode. The ghost shows the price, and how many coins you have when that is not enough.
- Spawners destroyed before you installed it: those of places (graves, Greydwarf camps, Charred fortresses, the Places of Mystery, tower ruins, ...) and dungeons (Forest and Sunken Crypts, Draugr villages, ...) get a ghost too. The game builds a place from its blueprint and rolls its optional parts with a fixed seed; this mod repeats that roll with the game's own code, so it knows where every spawner stood, and one missing now was destroyed.
- From now on, every spawner that breaks gets a ghost, also loose nests and piles in the open: it is noted in its zone's own world data (saved with the world, shared with everyone, ignored by the game).
- Loose nests and piles destroyed before the mod leave no trace and cannot get a ghost.
- Vanilla-friendly: no new objects in the world. A restored spawner is an ordinary game spawner; players without the mod see it as usual (they just see no ghosts).
- Light: only the zones around you are looked at, once a second; ghosts show within 40 m (a setting).
Settings (F1)
In F1 these are under Spawner Restore - ..., below the switches.
Cost
| Setting | Default | What it does |
|---|---|---|
| Meadows | 25 | Coins to restore a spawner standing in the Meadows. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Black Forest | 50 | Coins to restore a spawner standing in the Black Forest. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Swamp | 100 | Coins to restore a spawner standing in the Swamp. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Mountains | 150 | Coins to restore a spawner standing in the Mountains. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Plains | 200 | Coins to restore a spawner standing in the Plains. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Mistlands | 300 | Coins to restore a spawner standing in the Mistlands. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Ashlands | 500 | Coins to restore a spawner standing in the Ashlands. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
| Deep North | 500 | Coins to restore a spawner standing in the Deep North. 0 = free. Free anyway in no-cost mode. (range 0 to 100000) |
General
| Setting | Default | What it does |
|---|---|---|
| Ghosts | on | Destroyed spawners show a see-through ghost where they stood. Look at one to see the price, press E to pay: the spawner comes back at that spot. |
| Ghost distance (m) | 40 | Ghosts show within this many meters of you. (range 10 to 100) |
| Spawners destroyed before | on | Spawners of places and dungeons (the Ashlands totems, crypt and burial chamber piles, ...) destroyed before this mod also get a ghost: the place's blueprint and the game's own seeded roll tell where each one stood. Loose nests and piles destroyed before leave no trace; those destroyed from now on always get one. |