DigitalVikings-VikingFoes icon

VikingFoes

Library of enemy stat overhauls, calibrated armor curves, and smooth biome progression for Valheim and VikingLib.

Last updated 3 days ago
Total downloads 72
Total rating 0 
Categories Tweaks AI Generated
Dependency string DigitalVikings-VikingFoes-0.1.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.20.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.1
DigitalVikings-VikingLib-0.1.0 icon
DigitalVikings-VikingLib

Modular combat mechanics, canonical status effects, and damage calculation framework for Valheim.

Preferred version: 0.1.0

README

VikingFoes

VikingFoes overhauls Valheim's creature combat dynamics through anatomical damage resistances, converted attack types, calibrated poise stagger thresholds, and organic bleed afflictions built on VikingLib.

⚠️ Work in Progress (Pre-Release v0.1.0): This mod is in active development and has not been tested extensively. Features, balance, and mechanics may change, and unintended bugs or edge cases may occur. Backup your character and world saves before testing.

⚡ Powered by VikingLib: This mod requires VikingLib. VikingLib replaces Valheim's native combat calculation and stat engines. Not all mods may be compatible / work as expected with this.


How It Works

Creatures no longer rely on arbitrary monolithic health pools and generic attacks; their combat identity reflects their physical anatomy:

  • Anatomical Damage Interactions: Physical resistances match creature physiology. Thrusting tangled roots with narrow spears is inefficient (-20% pierce damage against Greydwarfs), while sea serpents submerged in saltwater conduct heavy electrical discharge (+25% lightning damage).
  • Physical Attack Type Conversions: Creature attacks deliver accurate physical damage types. Boars gouge with razor tusks (Slashing), Greydwarf Brutes smash with heavy clubbed fists (Blunt), and Serpents strike with puncture bites (Piercing).
  • Poise Stagger Thresholds: Creatures have individual poise ratings governing stagger resistance, rewarding heavy weapons and timed parries.
  • Organic Afflictions: Predator attacks organically inflict bleeding lacerations over time via VikingLib's status effect pipeline.
Click to expand Overhauled Creature Roster
Creature Health Primary Attack Key Resistances Poise Status Afflictions
Boar 13 HP Slashing (Tusk gouge) 1.25× Pierce (Thin hide) 18 25% chance to inflict minor Bleed (4 dmg over 4s)
Greydwarf Vanilla Vanilla 0.80× Pierce (Tangled roots) Vanilla None
Greydwarf Shaman Vanilla Vanilla 0.80× Pierce (Tangled roots) Vanilla None
Greydwarf Brute Vanilla Blunt (Crushing fists) 0.80× Pierce (Dense wood) 85 None
Serpent Vanilla Piercing (Deep bite) 1.25× Lightning (Saltwater) 120 75% chance to inflict arterial Bleed (12 dmg over 6s)
Wolf Vanilla Slashing (Tearing bite) 0.75× Frost (Winter coat) 38 50% chance to inflict tearing Bleed (8 dmg over 5s)