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AgeOfJarls
Found settlements, rescue settlers and let them work and fight for you. Co-op, existing worlds.
| Last updated | 3 days ago |
| Total downloads | 363 |
| Total rating | 2 |
| Categories | Mods Tweaks Crafting Server-side Client-side Utility PvP Building NPCs World Generation Deep North Update |
| Dependency string | Dismonder-AgeOfJarls-0.8.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.0README
Age of Jarls (Era Jarlów)
Found a settlement, rescue settlers and let them live, work and fight for you — in single player, on a dedicated server and in co-op. Works in new and existing worlds.
Features
- Settlers — every settler has a name, looks, an origin and up to three of 13 traits (diligent, strong,
hawk-eyed, night owl, veteran...). Order them with [E] (window) or the command wheel (radial, like the emote
wheel): press H while looking at a settler — up to 40 m away — to call it (come to me!), stop it, send it to
attack, fall back, go home or open its window; press H looking elsewhere for your squad's orders, with the creature
in your sight as the attack target. The game's wheel (G) has the same squad orders under Commands. By default a
settler is knocked out, not killed: it gets up with its gear (permanent death is an option). In Realistic mode
(
General/Mode) a knocked-out settler waits for help - you ([E]) or a settler nearby - and dies afterSettlers/RescueMinuteswithout it; workers then also carry a limited load per trip. Its window's Equipment tab takes single items back (Take / Take 1) or the whole bag, worn gear included, straight into your inventory - also in co-op, whichever machine simulates the settler. A settler that follows you is your guard: it keeps to your shoulder, out of the camera, and fights the enemies that come for you - never farther from you thanCommands/GuardLeash. Settlers around you are on the map like players, in gold. The mod updates itself from its update page (https://aoj-updates.pages.dev) in the main menu and asks for a restart; off withUpdates/AutoUpdate. Portals: your jump is quicker, your followers come along, and settlers take a portal on their own when it shortens a trip. Areas: press Z on the big map to mark a warehouse (its chests count as the settlement's, also behind a portal) or any named area of your settlement; the map shows the settlement circle and its areas. - They fight like you do — a settler raises its shield (or weapon) against a blow about to land, times it for a perfect block once it has learned the creature's wind-up, turns on the enemy striking it, fights with the weapon of its role (bow from afar, melee up close) and backs off when caught with only a bow in hand.
- Jarl's Table — founds a settlement (radius 30–60 m, tiers 0–7 unlocked by bosses). Its window has tabs for the settlement, the members, the settlers (orders, dismissal), work, storage, defence and the chronicle.
- Built together, bigger together — every player who joins (as a member) adds the tier's settler limit again (two players = twice the settlers), more radius and more worker places at the totems. Up to two Jarls rule with equal rights; below them Hersirs run the settlement, Huscarls lead the troop and Karls live there and bring their settlers; guests only look. Sieges grow with the number of players at home.
- Life at home — settlers get a free bed (they sleep in it at night), eat from the Settlement Cauldron, carry what they find into sorted chests (same item → same kind → an empty chest, never mixing; [Shift+E] on a chest sets what it is for), open and close doors, and heal in bed when wounded. Morale (food, bed, variety, feasts) sets their work pace.
- Work Totems — Woodcutter, Hauler, Miner, Smelter, Builder, Farmer and Cook: standards you plant anywhere in the settlement, no workbench needed. Set the zone (8–30 m), the hours and a priority: free settlers take free places by themselves (or assign them by hand). Upgrade a totem (3 levels) for more places and faster work. Woodcutters can replant. Tools come from you (axe, pickaxe, hammer).
- While you are away — when you come back, the settlement credits the work of your absence (up to 2 days): wood, stone, bars from the smelters, cooked food, the harvest.
- Recruitment — castaways reach the shore after your first table and walk to it; captives wait behind bars in enemy camps (also in old worlds): beat the guards or break the bars and set them free. The shore and every camp with a captive are pinned on everybody's map.
- Troop and sieges — combat roles (warrior, archer, shieldbearer, spearman, berserker), War Banners (posts) and an Armory the troop takes and returns gear to. From tier 1 settlements are sometimes besieged while you are home — later from several sides, with siege units that go for the walls; Builders put back what was destroyed. The alarm sounds by itself and puts a pin on everyone's map.
Manual in the game
Press F6 (UI/HelpKey) in the game for the full manual: getting started, settlers, orders and guards, work,
storage, needs, the troop and defence, the map, portals, playing together, keys, console commands and settings.
Installation
Install with r2modman / Thunderstore Mod Manager, or copy plugins/AgeOfJarls to BepInEx/plugins.
Everyone on a server needs the mod (the server too). Requires BepInEx and Jotunn.
Configuration
BepInEx/config/*AgeOfJarls*.cfg (synced from the server): settler health and death, loot, work speed, hunger,
catch-up, captive camps, sieges and the alarm (Sieges/AlarmMinThreats, AlarmCooldownSeconds), settler blocking,
gear wear, the members' bonuses and the number of Jarls, and whether settlers bump into players and into each other
(Settlers/CollideWithPlayers, Settlers/CollideWithSettlers; off = you walk through each other, hits land either
way). Local: the command wheel key (Commands/WheelKey, default H) and reach (Commands/LookRange), the manual's
key (UI/HelpKey, F6) and the size of the mod's windows (UI/Scale, default 1.3). Balance data in BepInEx/config/AgeOfJarls/*.json
(traits, tiers, names, storage kinds, siege waves, totem levels).
Console (devcommands)
aoj_info, aoj_settlers, aoj_settlement, aoj_totem [upgrade], aoj_debug, aoj_perf [seconds], aoj_dump <prefab>, aoj_rank <rank> <player>,
aoj_jarl <player>, aoj_spawn, aoj_despawn [radius], aoj_catchup <hours>, aoj_siege, aoj_morale <0-100>,
aoj_captive, aoj_reload_defs.