Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
LOTR New World RPG
Mods for Dallys Lord of the Rings New World Server
| Date uploaded | 2 months ago |
| Version | 1.0.0 |
| Download link | DnD_Productions-LOTR_New_World_RPG-1.0.0.zip |
| Downloads | 104 |
| Dependency string | DnD_Productions-LOTR_New_World_RPG-1.0.0 |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333Yggdrah-BetterRiding
Better Mount Riding, Mount Attack and Flying Experience
Preferred version: 1.3.5Yggdrah-yggdrahsbetterhorse
Horse, Horse Saddle, New food, new Taming food.
Preferred version: 1.1.0ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.29.2RustyMods-VikingNPC
Tameable vikings that can mine, lumber or fish. Friendly unless provoked
Preferred version: 0.3.4Marlthon-OdinMounts
Brings epic rideable creatures to Valheim: hatch mounts from eggs, command their attacks, carry loot in their bags, and explore the world with style.
Preferred version: 0.1.3JereKuusela-Server_devcommands
Enables devcommands and utilities for server admins.
Preferred version: 1.108.0JereKuusela-World_Edit_Commands
Adds new client side commands for advanced world editing.
Preferred version: 1.70.0JereKuusela-Infinity_Hammer
Bend the rules of building! Copy any object, make structures indestructible, remove all restrictions, destroy anything and more...
Preferred version: 1.79.0JereKuusela-Expand_World_Prefabs
Allows creating rules for objects being spawned, destroyed and more.
Preferred version: 1.49.0jard_hu-ClearSkies
Removes the giant world tree Yggdrasil from the sky to make your sky cleaner and more picturesque.
Preferred version: 1.0.1blacks7ar-VillageNPCs
A requested mod, adds an item that you can craft to summon NPCs for your village or base.
Preferred version: 1.0.8Balrond-balrond_IdleActors
A predefined npc generator you can put them on with just 1 click
Preferred version: 1.0.3Azumatt-Official_BepInEx_ConfigurationManager
Mod to assist with configuration of BepInEx mods
Preferred version: 18.4.1Azumatt-FirstPersonMode
Simple mod that allows First Person. It moves the camera into the player's head. It hides what is needed either through culling the character model or hiding the head by shrinking it (configuration value)
Preferred version: 1.3.12Advize-PlantEverything
Allows your cultivator to plant berry bushes, thistle, dandelions, mushrooms, previously unavailable tree types, and other decorative flora. Includes many other miscellaneous features (see description). Highly configurable with localization support.
Preferred version: 1.20.0mrholmestv-The_New_World
Modpack for The New World. A linear adventure map that takes place in Middle-earth. It has taken me 2.5 years to build with plans for future updates! 2.0 Major Update
Preferred version: 2.0.4Xenofell-TorchesEternal
Torches and other fire sources that require fuel (campfire, hearth, etc) will burn infinitely when using Torches Eternal.
Preferred version: 0.2.0WackyMole-WackyEpicMMOSystem
Adds to your Valheim world a system of levels and distribution of characteristics
Preferred version: 1.9.60ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4VentureValheim-World_Advancement_Progression
Control skill levels, trader items, and manage world and individual player keys! Lock different actions behind an enforced boss progression to control the rate at which players advance.
Preferred version: 0.3.14VentureValheim-Venture_Location_Reset
Automatically reset Dungeons, Locations, and Leviathans with a customizable in-game day rate. Inspired by DungeonReset mod by Tekla.
Preferred version: 0.10.8VentureValheim-Venture_Floating_Items
Makes previously sinkable items float on water, or floating items sinkable. Configurable.
Preferred version: 0.3.3Vapok-ShieldMeBruh
A Valheim Quality of Life Mod that will auto equip a selected shield when a one-handed weapon is equipped. I need a shield! Shield me Bruh!
Preferred version: 1.1.5Therzie-Warfare
Fills the weapon and shields gap in vanilla Valheim and with MANY new weapons and unique extras!
Preferred version: 1.8.9Therzie-WarfareFireAndIce
Extends the Warfare end game content for the Deep North biome.
Preferred version: 2.0.8Therzie-Monstrum
Adds new monsters and mini-bosses to fight and tame for original Valheim up till Mistlands.
Preferred version: 1.5.1Therzie-MonstrumDeepNorth
Adds new monsters to fight and tame, locations and new forsaken bosses for the Deep North biome
Preferred version: 2.0.6Therzie-Armory
Adds the Armory forge that offers new variants of original armors that upgrade to the next biome.
Preferred version: 1.3.1TastyChickenLegs-AutomaticFuel
Automatically fuel smelter, kilns, spinning wheels, windmills, torches and much more. Stack Smelter and use all ore in Blast Furnaces
Preferred version: 1.4.8Smoothbrain-TargetPortal
Lets you target any portal, instead of having to connect two portals via a tag.
Preferred version: 1.2.3Smoothbrain-StaminaRegenerationFromFood
Makes consuming food increase your stamina regeneration.
Preferred version: 1.5.7Smoothbrain-SmartSkills
Improves various aspects regarding the skills in the game.
Preferred version: 1.0.2Smoothbrain-Exploration
Adds a skill that increases exploration radius and movement speed.
Preferred version: 1.0.4Smoothbrain-CreatureLevelAndLootControl
Puts YOU in control of creature level and loot!
Preferred version: 4.6.4Smoothbrain-Building
Adds a skill that increases the health of pieces built by you.
Preferred version: 1.2.6Smoothbrain-Blacksmithing
Adds a skill that increases the durability of armor and weapons and other perks for blacksmithing.
Preferred version: 1.3.3Smoothbrain-Backpacks
Adds a very nice backpack and Build Your Own Backpack™!
Preferred version: 1.3.8sighsorry-SecondaryAttacks
Adds secondary attacks for bows, staves, bombs, melee weapons, and Blood Magic, with auto presets, per-prefab overrides, summon tools, cooldown HUD, localization, and optional quickstep for knives and fist weapons.
Preferred version: 1.1.8sighsorry-Fast_AssetBundle_Loader
Faster loading with large size mods by caching asset bundles
Preferred version: 1.0.3shudnal-Seasons
Four customizable seasons. Different visual flavor for every season, seasonal impact on gameplay. Frozen water and ice floes in Winter. Different weather, raids, lightings and trader items. New special spring grass. Minimal impact on fps.
Preferred version: 1.8.2shudnal-HipLantern
Craftable little lantern on your hip to cast away the darkness
Preferred version: 1.1.4shudnal-ConditionalConfigSync
Shared config synchronization and server policy library for Valheim mods. Installed as a dependency and compatible with Jotunn and ServerSync.
Preferred version: 1.0.4RustyMods-Almanac
Achievements, Bounties, Treasure Hunt, Player Metrics, Leaderboard, Indexing, Marketplace, Lottery
Preferred version: 3.7.8RockerKitten-BuildIt
Adds a huge amount of new build pieces including Glass, darker wood, and an outhouse as well as a bunch of Furniture and snappable fences.
Preferred version: 1.6.4RDMods-CustomMainMenu
Custom Valheim main menu: your logo, menu music, loading art, and Discord panel with your Discord Invite link embedded. From the MMOHeim team — https://discord.gg/yX9tv3FXY6
Preferred version: 1.0.0RandyKnapp-MinimalStatusEffects
Shrink the status effect list and put it in a vertical list below the minimap. Position and size is customizable.
Preferred version: 1.0.7RandyKnapp-EpicLoot
Adds loot drops, magic items, and enchanting to Valheim.
Preferred version: 0.12.15Radamanto-Bestiary
Addition of new creatures with customizable spawn, biome, damage, and behavior attributes.
Preferred version: 1.1.7PIXPIX-Movement
Adds 9 fresh progression based movements to Valheim. Dash, Overdrive, Double Jump, Wall Kick, Blink, Slam, Slide, ShieldSurf, and Landing Roll.
Preferred version: 0.7.3OdinPlus-OdinsUndercroft
A `Basement` alternative, a more castle-like private basement. Now with Deco and BuildKit pieces! Fixed compatibility for ComfyGizmo Mod!
Preferred version: 1.3.3OdinPlus-OdinsKingdom
A custom piece mod by the OdinPlus team, this mod adds several castle construction pieces with a custom build tool.
Preferred version: 1.5.1OdinPlus-OdinHorse
Horse mount and new items! You can tame it, You can ride it, You can attach the Horse Cart, You can breed it, Add armor to your horse!
Preferred version: 1.6.5OdinPlus-CraftyCartsRemake
Crafting stations on wheels! Comes with built in storage and lights
Preferred version: 3.1.12Nextek-SpeedyPaths
Gives more purpose to paths. Increases player speed on paths and constructions. Reduces stamina consumed while sprinting on paths. Exposes optional modifiers for regular terrain in each biome. All values are tuneable.
Preferred version: 1.0.9MSchmoecker-VNEI
Valheim Not Enough Items. Displays all items and recipes inside a UI
Preferred version: 0.17.5MSchmoecker-TimeoutLimit
Increases the timeout while connecting to a server to avoid disconnecting too early
Preferred version: 0.2.0MSchmoecker-LocalizationCache
A small mod that caches localization loading, which can help improve startup performance and reduce possible connection timeouts
Preferred version: 0.3.0MidnightMods-ValheimArmory
ValheimArmory aims to create a more diverse selection of weapons to make all playstyles feel fully supported at each level.
Preferred version: 1.28.1MidnightMods-ImpactfulSkills
Make skill related progression feel impactful and meaningful
Preferred version: 0.10.0Meldurson-PortablePals
Take your tames with you, wherever you go, in your trusty Pal Stone!
Preferred version: 0.2.0Marlthon-ReturnScroll
A magical scroll that teleports the player back to their bed or the world start temple. Includes configurable cooldown, server sync, and visual effects.
Preferred version: 0.0.9makail-Skyheim
Skyheim is a magic mod aimed at providing balanced progression and a reason to go back and slay bosses. Unleash magic both destructive and beneficial!
Preferred version: 1.3.12HelheimRPG-Skyheim_Prefab_Blocker
Fixes an ObjectDB error on logout caused by Skyheim
Preferred version: 1.0.0MagicMike-CoreWoodExtras
This plugin adds a large variety of HD core wood build pieces, core wood furniture, greenhouse pieces and miscellaneous clutter.
Preferred version: 2.1.8LJS-BossAdd
Adds new mechanics and phase patterns to all 7 Valheim bosses. Fully configurable. Supports English and Korean.
Preferred version: 1.0.4Korppis-Spearfishing
Catch fish with projectile weapons such as spear, harpoon and bow.
Preferred version: 1.0.4korCaptain-NullReferenceFix
Fixes several repeating NullReferenceException crashes/log-spam bugs: a vanilla Valheim ZNetScene.RemoveObjects bug, an AzuCraftyBoxes stale-container bug, and an EnemyHud mod-conflict bug (EpicMMOSystem vs. other HUD-patching mods).
Preferred version: 1.0.6korCaptain-MonsterModifiers
Valheim Skill Tree Expansion - EpicMMOSystem Expert System
Preferred version: 1.3.78korCaptain-CaptainSkillTree
Valheim Skill Tree Expansion - EpicMMOSystem Expert System
Preferred version: 2.1.47korCaptain-CaptainAudio
Custom audio replacement mod for Valheim. Replace music, ambient sounds, and SFX with your own audio files.
Preferred version: 1.3.51JoelOliMclean-NoRainDamage
Rain will no longer damage structures that have no roof. Now configurable for what gets damaged!
Preferred version: 1.2.4JereKuusela-Upgrade_World
A tool which can add new content to already explored areas.
Preferred version: 1.80.0JamesJonesTV-ClassTrinkets
Adds 8 classes of trinkets with 5 ranks each for a total of 40 new trinkets with static stats!
Preferred version: 1.0.2HappyDragoon-DragoonCapes
Adds new capes with unique effects and revamps the vanilla ones
Preferred version: 1.3.5CW_Jesse-BetterNetworking_Valheim
Improve multiplayer performance using compression, queue size, send rate, and other features.
Preferred version: 2.3.2blacks7ar-WieldEquipmentWhileSwimming
A simple mod that lets you wield your equipments while swimming/diving or in water (Configurable).
Preferred version: 1.1.3blacks7ar-VikingsDoSwim
A simple mod that lets you configure Max Swim Speed at max swim skill level. Scales your swim speed, stamina regen and stamina consumption to your swim skill level. Adds a new diving mechanic that lets you swim underwater.
Preferred version: 1.4.1blacks7ar-TurretRevamped
Automates ammo feeding, disables player and tamed getting targeted and add a bunch of configurable tweaks.
Preferred version: 1.0.3blacks7ar-SeedBed
A mod inspired by enshrouded lets you plant seeds and other vanilla plantable items without cultivating a massive land (which hopefully helps lessen the lag caused by massive farms).
Preferred version: 1.2.8blacks7ar-RegenWhileSitting
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Preferred version: 1.0.7blacks7ar-MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Preferred version: 2.1.9blacks7ar-BoatAdditions
Adds 3 small and 5 new large boats with anchors and lamps and a boatyard that can help you on your journey.
Preferred version: 1.4.2Azumatt-SaveCrossbowState
Client mod that will save the state of the crossbow when you switch weapons (or otherwise unequip the crossbow). Meaning, if it was loaded, it will be loaded when you switch back to it.
Preferred version: 1.0.2Azumatt-RepairStation
Simple station to repair your shit. All at once or one at a time. Make it free, or cost {x} amount of {x} item. Just interact with this shit.
Preferred version: 1.2.6Azumatt-Recycle_N_Reclaim
A mod that allows you to recycle items back into resources used to make them. Adds a 'Reclaim' tab/button to the crafting menu. Additionally can be used inside of your inventory directly.
Preferred version: 1.4.0Azumatt-MyPitsDontLeak
Prevents the memory leak on vanilla tarpits by overriding and fixing the methods in the LiquidVolume component that causes it.
Preferred version: 1.0.0Azumatt-CurrencyPocket
Adds a simple UI and a bit of functionality to store your coins in a "bank" on the player.
Preferred version: 1.0.12Azumatt-BowsBeforeHoes
Bow and Quiver mod. Some tweaks available for archery. 50% chance to return arrows on hit (configurable). This mod is a work in progress with more quivers and features to come.
Preferred version: 1.3.14Azumatt-AzuSkillTweaks
Mod that allows tweaking of skill gain factors and percent of skill loss on death. Ripped out from OdinsQOL.
Preferred version: 1.0.6Azumatt-AzuExtendedPlayerInventory
AzuEPI (Extended Player Inventory) is a comprehensive inventory expansion mod that adds more rows to inventory, equipment slots, quick slots, vanity customization, and loadout management to Valheim. Controller friendly.
Preferred version: 2.4.2Azumatt-AzuCraftyBoxes
AzuCraftyBoxes is a Valheim mod that allows players to access and use resources from nearby containers when crafting and building, based on a configurable range and item restrictions. Restrictions are controlled by the yaml file Azumatt.AzuCraftyBoxes.yml
Preferred version: 1.8.14Azumatt-AzuAutoStore
Automatically store and deposit items from your inventory or ground into nearby chests and containers. Chest management, hotkey support, quick stack, auto-pickup, favorites, ItemDrawers, backpacks, WardIsLove, ward protection.
Preferred version: 3.0.14Azumatt-AzuAreaRepair
Repair pieces in a specified area around the player when using the hammer to repair. Code pulled from OdinsQOL
Preferred version: 1.1.6Azumatt-AAA_Crafting
AzuAnti-ArthriticCrafting. Gives you an input field to enter the amount of items you want to craft, a search filter feature, and recipe tracking. Controller friendly, with virtual keyboard.
Preferred version: 2.1.6ASharpPen-Spawn_That
Advanced tool for customizing mob spawners throughout the world with configuration files.
Preferred version: 1.2.18ASharpPen-Custom_Raids
Customize raid events, override existing, extend with your own raids.
Preferred version: 1.8.1Advize-PlantEasily
Allows you to plant evenly spaced crops, either one at a time or in any amount of rows and columns, with grid snapping features and invalid crop placement prevention. Harvest in bulk and optionally auto replant crops. Configurable and supports gamepad.
Preferred version: 2.1.1Advize-Armoire
Style your Viking your way! Unlock appearances (transmog), save up to 3 outfits, and override visuals via a buildable animated wardrobe. Fully gamepad and multiplayer compatible. Flaunt your fiercest fits with friends and make Odin weep with envy!
Preferred version: 1.1.5HelheimRPG-HelheimRPG
Play Valheim all over again with a fresh coat of MMORPG Mechanics
Preferred version: 0.2.5README
Helheim RPG
WE'RE MOVING
HelheimRPG will be moving to Hexium as many of the Mod Authors we rely on to make our pack possible are going there and only intending to produce content moving forward on that platform. As such we will be migrating as well to ensure that we can get updates and fixes for primary modpack functionality. Currently, we are on both platforms and I will maintain that structure until such time as I cannot update required mods on the Thunderstore side. At this time, I will deprecate the TS package and only maintain the Hexium one moving forward. You can find our new main ModPack page here: HelheimRPG on Hexium
ALPHA NOTICE
The Helheim Modpack is in a playable alpha state and this documentation will be fully filled out as we move on to release. Bug fixes and tester support will be my priority work until the modpack itself is fully completed, but I will provide updates to this documentation with each thunderstore version release of HelheimRPG. Vanilla raids are disabled as of 0.0.9 until our new custom raids that are level and biome appropriate are prepared for release. Once the full balancing work, currently we're finishing the Queen fight and Ashlands, and raids are complete we will move into a beta/full playtest state.
PLEASE SEE ROADMAP BELOW for details on development plan and current progress.
See Known Bugs below to see known issues we're working on.
What is HelheimRPG?
Helheim is a modded version of Valheim with custom game mechanics from the MMO and RPG game types. Here you grow in power through leveling and can specialize in various ways to customize your experience through each play through. The goal of Helheim is to provide a rich RPG experience within the survival sandbox we all know and love without losing any of the things that made the base game great.
HELHEIM FEATURES
Balanced Progression Experience
Rather than use Valheim's traditional progression system, our system works much more like early era MMOs where you level by gaining experience. Levels allow you to spend stat points that considerably change your character's abilities as well as an advanced skill system that allows for class-based play
Class Fantasy
Lean into to your favorite RPG build with a wide variety of skills, items, and equipment that will allow you to be a Warrior, Rogue, Mage, Ranger, and many more. Using the building blocks you can settle into one of those roles, or make a unique or hybridized class all your own to explore the lands of Helheim.
Quality of Life Enhancements
Helheim's QOL features were carefully selected, hand-picked from the finest collection in all the land and configured to the nines to ensure that no required process feels like a chore. Things such as automatic storage to nearby chest, crafting from nearby chests, enhanced building ranges, enhanced building, and more are all baked-in for your gaming pleasure.
Fresh Combat Mechanics
This pack features a number of skills that make combat unique across multiple playthroughs by having Class Skills as well as a number of progression-unlocked skills that provide unique ways to traverse the world of Helheim. The player is effectively allowed to choose their playstyle through this methodology on each unique character they create which creates the need for new strategies that express class identity and player skill.
Progression Protection
In HelheimRPG each player has their own unique keys for progression. As a result of this, new players on an existing server won't have to deal with dangerous night spawn and other problems that come with being keyed for a later area than you belong in. On the flip side of this coin, this protection also prevents players from equipping items created from tools beyond their current progression to ensure that every player experiences the full progression curve as intended.
Base Defense Options
Beyond a number of added fortifications available to you from the build options on Helheim you will also find that our turrets don't target players (directly, but let's not stand in front of the cannon y'all) and our taming system provides a unique edge to those who choose to raise animal companions. With our modpack creatures become stronger when they are tamed giving them a considerable advantage even in their own biome and making them an excellent choice for a base defense plan.
Travel Enhancements
Beyond the traditional methods of travel there are many options for getting around your world. These include but are not limited to the following items:
- Infrastructure provides bonuses when travelling on foot, creating a viable reason to build roads and plan travel.
- Wings are available for flight and balanced against other methods by having a mechanic that causes drag on flight based on inventory weight. This means that travelling light with wings is very manageable, but travelling back with an inventory full of loot is more challenging and slow.
- Horses are avaialble to be tamed and utilized and travel at a considerably higher speed than walking in most cases.
- Various movement speed skills and buffs can aid in travelling just about anywhere.
- Boat travel is improved with experience, meaning that someone who sails often, sails better.
- In the winter, the sea can freeze over allowing ground travel to new locations.
- There is a spell and an item that can be used to teleport back home. The spell is affected by portal travel rules whereas the scroll is not.
- Overdrive ability is available every 10 minutes to provide quick travel or a fast escape for 60 seconds. Cooldown subject to potential change in future updates.
- Dragons are available as end-game mounts, most players that don't rush the dragon process are likely to earn their dragons around the progression step to the Mistlands though they can be achieved earlier by sweatier means.
GETTING STARTED
Single Player Install
This pack is effectively "plug and play". It comes pre-baked with all the CFGs to run locally and enhance your Valheim experience. No special steps are required to use this mod-pack though I do generally suggest having this modpack in its own TS profile to avoid conflicts with mods that we aren't using.
Multiplayer Install
Once you've installed Valheim Dedicated Server or made a copy of your existing Valheim dedicated server to host this Modpack, simply copy the BepinEx Folder from your HelheimRPG TS profile into the dedicated server to run this server. I suggest updating the permissions file with your own list of admins as the only person pre-baked in there is yours truly, Vaeus.
In the near future, the Modpack will feature a list of NPCs that you can add to your world to provide a main quest storyline. Aside from providing context to the game overall, this will also provide quests to use mod-based items and crafting stations to ensure that players get the most out of the modpack by simply working with the NPCs in game.
Final note: Some implementations may have an issue with ClassTrinkets.CFG reloading repeatedly due to environmental factors. If this is occurring in your environment, simply delete the ClassTrinkets.CFG after server load. It will regenerate with each shutdown.
Keybinds
This section will feature a list of all of the unique keybinds that allow you to make use of the many features provided in Helheim RPG. This is a work-in-progress and expected to release in the next Modpack update. The following list is currently incomplete:
- . - Deposit all items to local containers with matching contents
- Middle Mouse Click - Deposit Hovered Item into Nearby Storage.
- Middle Mouse Hold - Assign Shield for Automatic Equip (Don't use near storage)
- [ - Turn Lantern On/Off (On: Provide lights, burns fuel. Off: Slow Recharge)
- ] - Turn Lantern Heat Mode On/Off (Burns twice as much fuel to provide warmth)
- Shift + Mouse Forward - Dash (Unlocked after Eikthyr)
- Shift + lAlt - Slide (Unlocked after Eikthyr)
- Shift + Equals - Overdrive (Unlocked after Elder, 60 second speed buff)
- Shift + C - Shield Surf (Unlocked after Bonemass, requires shield and down slope)
- Shift + Right Click (In Air) - Dragon Dive (Unlocked after Moder)
- Shift + Space (Against Wall) - Wall Kick (Unlocked after Moder)
- Y - Class Skill
- G - Active Skill 1
- H - Active Skill 2
Roadmaps
The following roadmap outlines the current state and upcoming developments. Roadmap and completion details will be updated on an on-going basis with more details as HelheimRPG is updated.
Alpha Phase Roadmap
Scope: Base Mechanics for Combat and Progress
Completed Goals:
- Vanilla Raid Deactivation - Complete
- Pending decision on Class Trinkets Warlock/Death Knight - ModAuthor Contacted - Complete
- Plains Balancing - Complete
- Plains Testing - Complete
- Mistlands Balancing - Complete
- All craftable costs re-balanced for consistentcy across all mods - Complete
- Raid Preparation - Complete
- Mistlands Testing - Complete
In Progress/Upcoming:
- Mod Combat Balancing - ONGOING - Current Goal Life Steal caps
- Patcher for EpicLoot LifeSteal Sources - Not Started
- HelheimRPG Custom Raids through Mistlands - In Progress (On BlackForest Biome)
- Ashlands Balancing - In Progress
- Ashlands Testing - In Progress
- Deep North Balancing - In Progress
- Deep North Testing - Not Started
- HelheimRPG Custom Raids Ashlands through Deep North - Not Started
- HelheimRPG Content Video - In Progress (Planning and Scripting)
- Mod Keybinding Conflict Resolutions - In Progress
- Full Keybindings Map - In Progress
Beta Phase Roadmap
Scope: World Formation, Storyline, and Optional Immersive Mode (NoMap) Add-on package
- Test Server Wipe - Not Scheduled Yet
- Riverheim Integration and World Generation - Not Started
- Compass Integration for Optional Immersion Expansion - Not Started
- Zen NoMap Integration for Optional Immersion Expansion - Not Started
- Storyline integration with NPCs - Scripting is underway
- Progression Tracking Updates (Statics Quests/Achievements etc) - In Progress
- Completion of the In-Game Store Offering - Not Started
- Full Pack End to End Testing - Not Started
- World Creation for a Downloadable Map with Starter Town/Quest NPCs - Not Started
Release 1.0 Expectations
I could be entirely wrong but here are my current expectations:
With the upcoming release of Valheim 1.0 I expect most, if not all mods, to be affected by a downtime while mods are updated to meet the new 1.0 requirements. During this time, Helheim's releases will be paused while we determine which mods will be updated, which mods have to be replaced and so on. Our team will be running on backups from the current version of Valheim and doing cleanup work until such time the entire modpack is reconstituted with Valheim 1.0 updates which may also require the replacements of some pack mods that will not be maintained by their creators post 1.0. If you intend to play a modded version of Valheim during the 1.0 release window you should plan to backup your game folder in advance of the update.
To be incredibly clear, regardless of what happens I intend to make this modpack available after release as soon as it is possible and to do so without sacrificing any key features that give this modpack its identity.
Bugs
If you find any bugs in our Modpack, please be sure to report them on our Discord server. Logs are appreciated. The following bugs are currently under review:
In Progress, Correction Made/Pending Completed Status:
- Null Reference Exception Loop that Drops FPS - NullReferenceFix 1.0.5 currently in use and released for public pressure testing.
In Progress, Pending ModAuthor Response:
- BossAdd Boss Fight HP Glitch - This issue was reported to the ModAuthor who is currently in the process of a rewrite due to other findings. Awaiting resolution. - Details: If the player who spawns the boss logs out while the boss fight is active, the boss may become invulnerable on log back in. If this occurs, you will need to run the CLLC KILLALL command from your chat with /CLLC KILLALL or in the console with CLLC KILLALL. You may have to grant permissions for users to run "Creature" commands in the Creature Level and Loot Control CFG depending on your situation, you can access mod config by pressing F1.
Contact Information
If you'd like to get in touch, ask questions, make suggestions, or maybe even contribute to the project please connect with us on our discord:
More guide and carefully curated content to come, stay tuned!
CHANGELOG
Version 0.0.1
- Original Upload to Thunderstore
Version 0.0.2
- Removed OdinCampsite from Dependencies due to an error during configuration sync that affects all other mods
- Balance Adjustments
Version 0.0.3
- Added Creatures.YML updates for people running Helheim without connecting to the server.
Version 0.0.4
Performance overhaul:
- Removed Surtling Boats
- Removed AzuAntiCheat
- Removed Basements
- Removed Shipwright
- Removed Enhuddlement
- Added StartupAccelerator
- Added Fast_AssetBundle_Loader
New Features:
- Added Advize's PlantEverything
- Allows for planting of vanilla plant prefabs such as Raspberries, Blueberries, Mushrooms, etc
Version 0.0.5
Client-side veneer and tweaks:
- Added Custom Menu and Load Screens (CustomMainMenu by RDMods)
- Added FPSPlus
Version 0.0.6
Bug fixes:
- Removed BedRules due to interference with setting of Spawn from bed interactions
- Added a custom mod to patch Skyheim's behavior. Skyheim is awesome and I didn't want to lose it.
(Please manually remove BedRules from your profile if upgrading from a prior version)
Other:
- Config updates for players using the pack outside of the official server
Advanced Notice:
- HEADS UP: In the next update we'll be updating our pre-load package cacher which will require deletion of the old cache!
Version 0.0.7
Updates to dependencies:
- OdinHorse updated to 1.6.2
- Seasons updated to 1.8.0
- Fast_AssetBundle_Loader updated to 1.0.3
- CaptainSkillTree update to ..
New Mods/Extended Dependencies
- Venture_Floating_Items 0.3.3
- Captain_territorial 1.0.22
- ConditionalConfigSync 1.0.1
Due to the update to Fast_AssetBundle_Loader it is suggested that you delete your existing cache at BepInEx/cache/ValheimFasterLoadAssetBundles when logging in the first time after this, please allow about 15 minutes for caches to save before logging out or better yet watch your log window until cache activity stops running to prevent extra unnecessary cache files from forming (and therefore increasing the used storage space for caching unnecessarily)
- Balance Changes
- Plains difficulty increased based on new testing data.
- Skeletons now scale with biomes.
- Bug Fixes
- Corrected CFG entries causing a ServerSync error with Bestiary based on our load order.
Version 0.0.8
This is more or less an emergency change. The inclusion of territorial wards was meant to be optional functionality I wanted to offer in the modpack, but it cannot currently be disabled. Due to this, Captain_territorial will be temporarily removed until it can be toggled on and off.
- Removing Captain_territorial temporarily.
If you have downloaded version 0.0.7, please be sure to remove Captain_territorial from your Thunderstore profile as Modpack updates DO NOT remove mods.
Version 0.0.9
This version prevents raids from occurring in the HelheimRPG temporarily until our custom raids are ready. HelheimRPG is designed in such a way that it is very unlikely players would be able to survive vanilla raids as they borrow creatures from later areas that are very, very powerful in our implementation. I will be developing modpack appropriate raids in the near future, but in order to keep things playable for people using the modpack off the testing server (where we have raids disabled for per-biome testing currently) I am introducing this change immediately. I intend to start introducing Helheim custom raids over the next few weeks.
Mods Added:
- Custom Raids
Mods Updated:
- CaptainSkillTree updated to 1.25.63
The CaptainSkillTree update is a compatibility change with regards to CustomMainMenu that prevents users from resetting their CaptainSkillTree config in case they ever mistakenly update the mod ahead of the modpack.
Version 0.1.0
We're introducing new combat mechanics to provide unique secondary attacks for most weapons and tools in this version. This update also includes balancing updates for the all biomes up through Plains in their completed state. It also includes our current test revision of the Mistlands scaling changes. Ashlands and Deep North will be coming soon and Mistlands testing should be completed in short order as well.
Mod Added:
- SecondaryAttacks 1.0.11
Mods Updated:
- Seasons updated to 1.8.1
- ConditionalConfigSync updated to 1.0.3
In this update I'm going to start tracking our project roadmap on the readme to help people understand where we are in our development process.
Version 0.1.1
Non-content update to revise an error with characters that weren't escaped in the ReadMe file that maps to the main modpack page.
Version 0.1.2
Just more readme updates because I clearly have a skill issue with ThunderStore.
Version 0.1.3
This update includes the finalized Mistlands balancing excepting the Queen who remains untested as we work out several quality of life details with the Mistlands implementation and progression ark. Finalized Queen should release with 0.1.4. Also included in this update: Ashlands Pre-balancing, A rework of the crafting cost mechanics for all mod-added weapons. Vanilla weapons and armor update costs will eventually be addressed with the inclusion of the WackyDB in a future update. For now those items will remain in their default state.
Item Deactivation:
- Death Knight Trinkets are no longer craftable
- Warlock Trinkets are no longer craftable
- Shadow Station is not useful to build currently
If we can eventually get the ClassTrinkets team to add the ability to adjust life steal percentages these items will be re-introduced in the future. Unfortunately their life steal % is game-breaking in our pack, so they need to go for now.
Mods Updated:
- Impact Skills to 0.9.5
- Odin's Undercroft to 1.3.3
- CaptainSkillTree to 1.25.86
- OdinHorse to 1.6.4
- Seasons to 1.8.2
- ConditionalConfigSync to 1.0.4
- SecondaryAttacks to 1.1.4
- OdinsKingdom to 1.5.0
Mods Added:
- DragonRiders 2.1.6
- BetterRiding 1.3.5
- Better_Wisps 1.0.42
Version 0.1.4
IMPORTANT NOTE: Sometimes when updating the setting for Unidentified Items Ratio in EpicLoot gets reversed, I'm still looking into this problem. If identified items are dropping this is NOT my intent. You are welcome to play as you like, but I would suggest setting the Unidentified Item Ratio to 1 if for any reason this gets reset when you update.
Change Notes
Quick roll-in patch for recent mod dependant mod updates. Roll-in includes changes to CaptainSkillTree based on feedback from the testing team.
New mods added to further enhance fortification capabilities in advance of reintroducing raids to the pack. As well, PPR was added to make combat feel more authentic by awarding parry timing and preventing parries from causing ranged mobs to stagger because that vanilla feature doesn't fit well with the immersive feel we're aiming for with the combat in this pack.
Mods Updated:
- CaptainSkillTree to 2.0.1
- OdinHorse to 1.6.5
- SecondaryAttacks to 1.1.4
- Bestiary to 1.1.7
Mods Added
- TurretRevamped 1.0.3
- LJS PPR 1.2.1
Version 0.1.5
This update is primarily important due to the configuration changes. It includes a rework of Deep North equipment and crafting station costs and the long awaited Deep North pre-balancing changes which will eventually develop into their final end-game state. Seeker Queen, Ashlands, and Fader are still in testing, but I'm hopeful we'll be in the Deep North finalizing the combat balancing by early to mid-August currently.
Aside from the major configuration update, I am updating some mods that had feature updates and fixes as well as adding another mod to solve for a hole in the progression plan with multiple groups of players occupying the same server. Dungeons effectively are an expiring resource in Vanilla and whereas some mods seek to bring mobs back to emptied dungeons, it's not quite as effective as a true reset. As such, I am adding Venture Location Reset to solve for this long-standing problem. Specifically dungeons without player built structures near them will reset after 1 day of in-game time (30 minutes) which should include mobs, loot, and ground items. This will allow for groups of various players to co-habitate smaller areas without causing resource scarcity. The reason this mod checks for player built items is specifically to prevent player tombstones from being erased in a reset event so I have no plans to bypass that check in the configuration settings personally.
Mods Updated:
- Secondary attacks to 1.1.6
- Impactful Skills to 0.9.6
Mods Added:
- Venture_Location_Reset 0.10.8
Version 0.1.6
This update I'm in the process of troubleshooting some mod compatibility issues. Currently our test team has Spearfishing disabled because we are determining if it is the source of a bug in which your FPS drop suddenly and slowly increase in severity. This can be identified by a loop of Null Reference Errors in the log. This changelog entry will have a new category to support this idea. As well, I'm updating SecondaryAttacks due to a known compatibility issue with CLLC being resolved by this update. Monster Modifiers is a type of mod that has a type of behavior that also could be related to the error we're currently investigating (because it has to perform cleanup on things that are going to be destroyed) so I'm also making sure to keep it up-to-date just in case.
Mods I Suggest Disabling for Now (Item Under Review for Bug Findings):
- Spearfishing 1.0.4
If you disable this and experience the bug I've described above anyway, please provide logs in the Helheim discord for review.
Mods Updated:
- Secondary Attacks to 1.1.7
- Monster Modifiers to 1.3.60
Version 0.1.7
Correction to file package for Thunderstore. Please see 0.1.6 above for recent changes.
Version 0.1.8
Rolled back SecondaryAttacks due to a discovered incompatibility with EpicLoot's bounty system in 1.1.7. Awaiting response from Mod Author.
Mods Rolled Back:
- SecondaryAttacks to 1.1.6
Version 0.1.9
Big thanks to SighSorry for coming through for us on this patch. They have issued a new version of SecondaryAttacks that corrects the conflict with EpicLoot's interface.
This patch also includes minor updates to the CreatureConfig to eliminate a handful of conflicting entries and an update for CaptainSkillTree that will allow Rogues and Berserkers to equip shields again. KorCaptain's intention with the shield change was to exclusively prevent ranged classes from using shields and due to feedback from their internal group, preventing shields for these two melee classes was rolled back. My request to make this feature optional via config was not accepted at this time. I would prefer rogues not have shields specifically long term but in the interim time I'm going to stay up-to-date as the features being added are worth more than maintaining an old version to preserve the shield restriction detail at this time. As well, ensuring that we can help KorCaptain test their mods on an ongoing basis is important to our team as a whole because his mods bring so many important factors to our build.
Also thanks to korCaptain for scanning our creatureconfig for irregularities so that I could clean up 4 specific discrepencies that were found involving Fenrings, Boars, Drakes, and Brenna. These items did not negatively impact the config, but they were misleading for anyone who seeks to further tweak the config in the future and I'm glad that they're gone.
Mods Updated:
- SecondaryAttacks to 1.1.8
- CaptainSkillTree to 2.0.18
Version 0.2.0
This patch includes an update that is intended to fix the issue players are seeing where when travelling occassionally the FPS will drop until you re-log. Spearfishing has been cleared for use on an on-going basis as it was not the source of this problem. At this time, it is believed that the source of the FPS issue was cleanup procedures inside of MonsterModifiers that were attempting to access destroyed objects, several updates were made to MonsterModifiers to prevent potential Null Reference loops. Aside from break-fix items, we are updating CaptainSkillTree to get access to new features and to receive some other fixes that were included such as preventing evasion from applying to DOT ticks and the return of the missing animation from the rogue skill assassinate.
Finally this patch includes a cleanup of the configuration folder which should hopefully prevent issues with various CFGs not synching up on update when patches are released for this modpack. As well, a new comment has been added to the top of the CreatureConfig.YML that will reflect the version of Helheim the CreatureConfig belongs to moving forward. This way it can be checked after update to ensure that the newest CreatureConfig file was received. This file is incredibly important to the experience and must stay up to date to ensure that balancing changes are applied.
Mods Updated:
- CaptainSkillTree to 2.0.76
- MonsterModifiers to 1.3.70
- ImpactfulSkills to 0.9.7
Version 0.2.1
The saga of catching the FPS bug continues. I'm working with korCaptain to put together a patch to fix the issue on a permanent basis, but while that's going on we'll still be keeping things up-to-date and moving forward with the general project. This patch is a basic mod update, hopefully we'll have a more exciting release to share soon.
Mods Update:
- CaptainSkillTree to 2.0.94
- MonsterModifiers to 1.3.72
Version 0.2.2
This is the patch that specifically seeks to correct the Null Reference FPS issue. I've also included two mod upgrades which includes some fixes for AzuEPI and a reworked quest system within the CaptainSkillTree module. The CST Quests are accessible using the MMO menu bar with a new icon next to the Skill Tree icon.
Mods Added:
- NullReferenceFix 1.0.3
Mod Updated:
- CaptainSkillTree to 2.1.19
- AzuExtendedPlayerInventory to 2.4.2
Version 0.2.3
In preparation for the migration to Hexium, I am attempting to keep the TS build fully up-to-date so that when I have to deprecate the TS store version of HelheimRPG it's in the most usable state I can leave it in before I have to start taking Hexium-only mods. As such there will be more minor patches to roll in mod updates as they become available on the TS store over the course of the next week.
If you see the NullReferenceFix has updates between Modpack updates I would suggest taking those immediately as we may have discovered other corner cases where the issue can still occur and we want to make sure they are all eliminated in time. I will update this with each release that an update is available from the modpack side.
CaptainSkillTree has updates primarily surrounding the new quest system for that interface and MonsterModifiers is being further tweaked for boss fights in this release. ImpactfulSkills update is for Hauling functionality, Transpiler Updates to prevent errors, and compatibility changes.
Mods Updated:
- NullReferenceFix to 1.0.5
- CaptainSkillTree to 2.1.22
- MonsterModifiers to 1.3.76
- ImpactfulSkills to 0.10.0
Version 0.2.4
This is mostly a break-fix patch for a few remaining issues that we've been looking into. But it also includes updates to:
- Mistlands Balancing
- Ashlands Balancing
- Dragon Riders Mount Balancing
There have been several reports of invulnerable bosses and these have been addressed in two key ways. One error was coming from logging out or losing connection during bossadd encounters, when returning the bosses could become invulnerable. This has been corrected in BossAdd and was due to technical errors on the back-end. As well, there were cases in high difficulty sectors where bosses could get stacked damage reduction that could result in total immunity to some weapons. This was addressed in the latest Monster Modifiers update. As well, several issues have been resolved within captain skilltree and the quest system continues to improve.
Mods Updated:
- NullReferenceFix to 1.0.6
- CaptainSkillTree to 2.1.47
- MonsterModifiers to 1.3.78
There is a known issue with ClassTrinkets CFG reverting to its default state. Please avoid use of the Shadow Station trinkets as the life leech on those items is game-breaking. Eventually when I can stabalize the CFG issue those trinkets will be disabled again permanently. For now this update will correct the config at least temporarily.
Version 0.2.5
All that talking and I still forgot two updates I was intending to do. BossAdd was explained before and left out. OdinsKingdom fixes an issue with OdinsKingdom signs if you're running a server that's not crossplay enabled.
Mods Updated:
- BossAdd to 1.0.4
- OdinsKingdom to 1.5.1