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TheFloods
A rare and dangerous extreme-weather mod for Valheim. Watch the horizon, prepare the coast, and survive what comes ashore.
| Last updated | 2 days ago |
| Total downloads | 67 |
| Total rating | 0 |
| Categories | Mods Tweaks Misc Utility AI Generated |
| Dependency string | EchoesOfBunglas-TheFloods-0.6.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
The Floods
Watch the horizon. Prepare the coast. Survive what comes ashore.
The Floods is a rare extreme-weather mod for Valheim. It brings changing storm events, dangerous rising seas, ominous skies, and unpredictable conditions to the world.
This README intentionally keeps some of the experience hidden. The mod is meant to be discovered while playing.
What it adds
- Rare world-changing weather events.
- Rising water that can threaten low coasts, docks, and careless sailors.
- Storm events with variable severity.
- Omen periods, darkened skies, distant storm pressure, rain, thunder, and rough seas.
- Server-controlled events that synchronise to connected players.
- Full configuration for players who want a gentler or harsher world.
Installation
Thunderstore / r2modman
Install The Floods through your preferred mod manager. It requires the Valheim BepInEx pack.
Manual installation
- Install BepInEx for Valheim.
- Create this folder if it does not already exist:
Valheim/BepInEx/plugins/TheFloods
- Put
TheFloods.dllinside that folder. - Start Valheim once. The config file will appear in:
Valheim/BepInEx/config/marc.thefloods.cfg
For multiplayer, install the mod on the server/host and every player joining that world. The host controls events and synchronises their state to clients.
Configuration
The config file is designed to let you control:
- how often events can occur;
- how long each event lasts;
- the possible minimum and maximum water rise for each event;
- cooldown periods;
- weather and sky intensity;
- debug controls and logging.
The default settings are intended for a survival-focused game. Back up worlds before experimenting with high water levels or heavily customised settings.
Console commands
Press F5 to open the Valheim console. Commands must be run by the world host or server.
| Command | What it does |
|---|---|
floods help |
Shows the Floods command summary. |
floods status |
Shows the active event, phase, current water rise, and rolled event height. |
floods event stormtide |
Starts a Storm Tide in its omen phase. |
floods event flashsurge |
Starts a Flash Surge in its omen phase. |
floods event greatflood |
Starts The Great Flood in its omen phase. |
floods event stormtide omen |
Starts a Storm Tide in the omen phase. |
floods event stormtide rise |
Starts a Storm Tide in the rising phase. |
floods event stormtide peak |
Starts a Storm Tide at peak strength. |
floods event stormtide recede |
Starts a Storm Tide in the receding phase. |
floods event flashsurge omen |
Starts a Flash Surge in the omen phase. |
floods event flashsurge rise |
Starts a Flash Surge in the rising phase. |
floods event flashsurge peak |
Starts a Flash Surge at peak strength. |
floods event flashsurge recede |
Starts a Flash Surge in the receding phase. |
floods event greatflood omen |
Starts The Great Flood in the omen phase. |
floods event greatflood rise |
Starts The Great Flood in the rising phase. |
floods event greatflood peak |
Starts The Great Flood at peak strength. |
floods event greatflood recede |
Starts The Great Flood in the receding phase. |
floods start omen |
Starts a custom debug flood in the omen phase. |
floods start rise |
Starts a custom debug flood in the rising phase. |
floods start peak |
Starts a custom debug flood at peak strength. |
floods start recede |
Starts a custom debug flood in the receding phase. |
floods set <metres> |
Instantly sets a custom peak water rise. Example: floods set 6. |
floods fastforward |
Advances the active event to its next phase. |
floods stop |
Stops the active event and restores normal runtime water behaviour. |
floods probe |
Writes water and environment diagnostics to BepInEx/LogOutput.log. Use only for troubleshooting. |
Named events roll their own height when they begin. That result is saved with the active event so it remains stable through reloads and for connected players.
Notes
- The mod changes runtime water behaviour only. It does not regenerate terrain or permanently edit the world’s terrain.
- Build coastal bases with care.
- Do not assume every dark horizon means the same thing.
Support / feedback
Please report bugs with your BepInEx/LogOutput.log, the event command used, your current mod list, and a screenshot or short description of what happened.