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Ziplines
Build zipline posts, tie ropes up to 150 m between them and hang from a trolley as you fly down valleys and across fjords. Pull yourself uphill, brake, swivel around.
By Einherjer
| Last updated | 23 minutes ago |
| Total downloads | 242 |
| Total rating | 0 |
| Categories | Mods Tweaks Utility Transportation Building AI Generated Deep North Update |
| Dependency string | Einherjer-Ziplines-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2README
Ziplines
Build zipline posts, tie ropes up to 150 m between them, and fly down valleys and across fjords at up to 72 km/h.
Features
- Zipline post. A log post with an iron pulley and a coil of spare rope (Hammer, Misc tab, needs a Workbench). Costs 8 Wood, 4 Leather scraps and 2 Iron.
- Ropes up to 150 m. Each post holds up to 4 ropes, so one hilltop post can reach the dock, the farm and the mine.
- Hang on and ride. A trolley rolls along the rope and you hang from its handle with both arms up. Move the mouse and you swivel around. Other players see it all.
- Real riding. Gravity speeds you up downhill. Uphill you pull yourself along hand over hand, and if you stop pulling you slide back down. An automatic brake slows you down before the far post.
- No bad ropes. Before tying, the mod checks the rider's whole path and refuses ropes that would drag through the ground, water, trees, rocks or buildings. It tells you why.
- Works both ways. Ride a rope from either end, or jump into a rope anywhere along it and you catch it.
- No new hotkeys. It doesn't clash with other mods' keys.
How to use
- Build two Zipline posts, up to 150 m apart.
- Press
Shift+Eon the first post: you now carry a rope. - Walk to the second post and look at it: the hover text shows the rope's length, or why it can't be tied (too far, too steep, something in the way). Press
Shift+Eto tie it. - Press
Eon either post to ride. With several ropes on one post, look along the one you want. - Or jump (or fall) into a rope anywhere along it: you grab it and ride on in the direction you were going.
| While riding | Keys |
|---|---|
| Pull yourself along, even uphill (uses stamina) | Hold W |
| Brake | Hold S (or Block) |
| Swivel around | Move the mouse |
| Let go mid-air (you keep your speed, fall damage applies) | Jump, E or Attack |
Let go of W on an uphill and you slide back down the rope. Slide all the way back and you're off at the post you started from.
Out of stamina on a long climb? Keep holding W: you hang on to the rope while you catch your breath, then pull on by yourself. If you're overweight you can't pull at all (you're told so), but holding W still keeps you from sliding back.
Carrying a rope. Press Shift + E on the first post to put the rope back, or hold E for a second (hammer away, not looking at a door, chest or post) to drop it. The rope also slips back if you walk further than it is long, go through a portal, sit down, sail or ride, or if someone takes the first post down. You can't ride a zipline with a rope in your hand.
Removing ropes. Take down either post and its ropes come down too. If a rope is taken down while someone is on it, they fall.
Settings (anwo.Ziplines.cfg)
The Rules and Riding settings are the host's and are sent to everyone who joins ("Host" below). Look and feel and Controls are each player's own ("You").
All settings
| Setting | Default | Set by | What it does |
|---|---|---|---|
| Max rope length | 150 | Host | Longest rope, in metres (10-400) |
| Max slope | 60 | Host | Steepest rope, in degrees |
| Max ropes per post | 4 | Host | Ropes one post can hold (1-8) |
| Require clearance | true | Host | Refuse ropes where a rider would hit something |
| Rope sag | 0.02 | Host | How much new ropes sag (0.02 = 2 m on a 100 m rope) |
| Post recipe | Wood:8, LeatherScraps:4, Iron:2 | Host | Cost of a post (restart to apply) |
| Max speed | 20 | Host | Top speed in m/s (20 m/s = 72 km/h) |
| Gravity | 1 | Host | How strongly downhill ropes speed you up |
| Crawl speed | 0 | Host | A minimum speed towards the far post. 0 = off: uphill you pull yourself, and you slide back when you stop |
| Pull speed / Pull stamina per second | 4 / 6 | Host | Hand-over-hand pulling with Forward |
| Brake strength | 10 | Host | How fast Backward or Block slows you down |
| Auto-brake at the end / Arrival speed | true / 3 | Host | Slow down before the far post |
| Ride animation | hang | You | hang (arms up on the trolley's handle), repell, grappling, attach_chair (chairlift) or none |
| Hang height | 2.3 | You | Distance from the rope down to your feet. The handle hangs where your hands reach |
| Messages | Short | You | Short: a few words in the top-left corner, only for what you did or what went wrong. All: full help in the middle of the screen and the controls each time you ride. Off: none |
| Rope thickness, ride sound, volume | You | Look and sound | |
| Grab the rope in mid-air | true | You | Jump or fall into a rope to catch it. Off = get on at a post only |
Multiplayer
Everyone needs the mod. Posts and ropes are new world objects, so Jotunn stops a player without the mod from joining, rather than letting them into a world of ropes they can't see. Ropes are saved with the world and load from further away than normal, so long ropes can be ridden from either end. Other players see you ride.
Compatibility
- Requires Jotunn.
- Uses the game's own systems for riding (the same one as a ship's helm), building and saving, so it doesn't replace any vanilla code.
Removing the mod
Posts and ropes stop loading (the game logs them as missing). Nothing else in the world is touched.
About
Made with Claude (Anthropic's AI model) and tagged AI Generated, as Thunderstore's rules ask. Built for Valheim 1.0.17 (Deep North; also 1.0.16) with BepInEx 5.4.2351 and Jotunn 2.30.2.