Enetesh-Swamp_Revival_After_Bonemass icon

Swamp Revival After Bonemass

Defeat Bonemass and witness the Swamp come back to life. Explore a transformed wetland filled with restored vegetation, ancient ruins, settlements, new inhabitants and hidden places to discover.

By Enetesh
Last updated 4 days ago
Total downloads 388
Total rating 5 
Categories World Generation Server-side Client-side
Dependency string Enetesh-Swamp_Revival_After_Bonemass-1.0.3
Dependants 0 other packages depend on this package

This mod requires the following mods to function

ValheimModding-YamlDotNet-16.3.1 icon
ValheimModding-YamlDotNet

Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.

Preferred version: 16.3.1
ValheimModding-Jotunn-2.30.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.30.2
JereKuusela-Expand_World_Data-1.79.0 icon
JereKuusela-Expand_World_Data

Allows adding new biomes, changing world generation, and configuring spawns, events, and drops.

Preferred version: 1.79.0
denikson-BepInExPack_Valheim-5.4.2360 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2360

README

Swamp Revival After Bonemass

By Enetesh · v1.0.0 · First public release

Defeat Bonemass and witness the Swamp come back to life. Explore a transformed wetland filled with restored vegetation, ancient ruins, settlements, new inhabitants and hidden places to discover.

Swamp Revival - Screenshot 1

This is a Vanilla+ Mod, with focus on ambiance and exploration and no extra assets included beyond what's available in Vanilla, with the exception of Human settlers that move in to populate the new Swamps.

After Bonemass is vanquished, nature will start to reclaim the dead Swamp. The Boss area will retain traces of the old curse, while further, unexplored Swamps will thrive with new life.

**PC single-player is the primary intended experience. Multiplayer should work but requires installation on all sides, and is experimental. including dedicated servers.

Console compatibility is unsupported. This first release may contain bugs and incomplete interactions. Please let me know if you encounter any of them.

A living, dangerous wetland

Swamp Revival - Screenshot 3 Swamp Revival - Screenshot 5

  • Bonemass-triggered restoration with a cinematic transition and on-screen messages.

  • Restored vegetation and trees with custom textures, alongside changes to weather, lighting and the Swamp environment.

  • New locations, ruins and settlements, with 22 custom structure blueprints and

  • Dvergr-like Human npcs, with professions and wilderness behavior.

  • Existing player-construction protections and preservation of Bonemass functionality. Fight him again in a Prime Swamp if you want!

Swamp Revival - Screenshot 4 Swamp Revival - Screenshot 2

Remeber the restored Swamp remains dangerous!

Swamp Revival - Screenshot 6

Installation through Thunderstore

  1. Select Valheim in Thunderstore Mod Manager or r2modman.
  2. Find Swamp Revival: After Bonemass by Enetesh and choose Download with dependencies.
  3. Allow the manager to install the package and its seven declared dependencies automatically, then select Start modded.

Triggering restoration

Defeat Bonemass while the mod is installed. The transformation is designed to happen once and remain saved for that world.

If Bonemass was defeated before installation, defeat Bonemass again. The earlier vanilla boss defeat does not automatically activate restoration.

Swamps generated before restoration receive visual and environmental changes while existing physical content is preserved. Full new vegetation and locations are seen only in newly explored Swamps after restoration.

Compatibility

  • Compatilble with Seasonality & Plant Everything. Other mods that alter vegetation, biomes, environment would need to be tested case by case. Should work well with any other mod
  • Consoles: unsupported.

If you want to be extra safe, keep a pre-installation save backup. Removing this mod does not reverse restoration, and removing providers of saved custom objects can lose those objects. To roll back, use the matching pre-installation world/character backup and previous mod setup.

Credits and permissions

Concept, project components, approved release icon and blueprints: Enetesh, subject to the provenance details in LICENSING.md. Thanks to the BepInEx maintainers, ValheimModding/Jötunn and YamlDotNet contributors, JereKuusela, cjayride/aedenthorn and Searica for the external dependencies.

This is an unofficial community mod and is not endorsed by Iron Gate or Coffee Stain.