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Swamp Revival After Bonemass
Defeat Bonemass and witness the Swamp come back to life. Explore a transformed wetland filled with restored vegetation, ancient ruins, settlements, new inhabitants and hidden places to discover.
By Enetesh
| Last updated | 4 days ago |
| Total downloads | 388 |
| Total rating | 5 |
| Categories | World Generation Server-side Client-side |
| Dependency string | Enetesh-Swamp_Revival_After_Bonemass-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
ValheimModding-YamlDotNet
Shared version 16.3.0 of YamlDotNet from Antoine Aubry and contributors, net47 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 16.3.1ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.30.2JereKuusela-Expand_World_Data
Allows adding new biomes, changing world generation, and configuring spawns, events, and drops.
Preferred version: 1.79.0denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360README
Swamp Revival After Bonemass
By Enetesh · v1.0.0 · First public release
Defeat Bonemass and witness the Swamp come back to life. Explore a transformed wetland filled with restored vegetation, ancient ruins, settlements, new inhabitants and hidden places to discover.

This is a Vanilla+ Mod, with focus on ambiance and exploration and no extra assets included beyond what's available in Vanilla, with the exception of Human settlers that move in to populate the new Swamps.
After Bonemass is vanquished, nature will start to reclaim the dead Swamp. The Boss area will retain traces of the old curse, while further, unexplored Swamps will thrive with new life.
**PC single-player is the primary intended experience. Multiplayer should work but requires installation on all sides, and is experimental. including dedicated servers.
Console compatibility is unsupported. This first release may contain bugs and incomplete interactions. Please let me know if you encounter any of them.
A living, dangerous wetland

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Bonemass-triggered restoration with a cinematic transition and on-screen messages.
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Restored vegetation and trees with custom textures, alongside changes to weather, lighting and the Swamp environment.
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New locations, ruins and settlements, with 22 custom structure blueprints and
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Dvergr-like Human npcs, with professions and wilderness behavior.
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Existing player-construction protections and preservation of Bonemass functionality. Fight him again in a Prime Swamp if you want!

Remeber the restored Swamp remains dangerous!

Installation through Thunderstore
- Select Valheim in Thunderstore Mod Manager or r2modman.
- Find Swamp Revival: After Bonemass by Enetesh and choose Download with dependencies.
- Allow the manager to install the package and its seven declared dependencies automatically, then select Start modded.
Triggering restoration
Defeat Bonemass while the mod is installed. The transformation is designed to happen once and remain saved for that world.
If Bonemass was defeated before installation, defeat Bonemass again. The earlier vanilla boss defeat does not automatically activate restoration.
Swamps generated before restoration receive visual and environmental changes while existing physical content is preserved. Full new vegetation and locations are seen only in newly explored Swamps after restoration.
Compatibility
- Compatilble with Seasonality & Plant Everything. Other mods that alter vegetation, biomes, environment would need to be tested case by case. Should work well with any other mod
- Consoles: unsupported.
If you want to be extra safe, keep a pre-installation save backup. Removing this mod does not reverse restoration, and removing providers of saved custom objects can lose those objects. To roll back, use the matching pre-installation world/character backup and previous mod setup.
Credits and permissions
Concept, project components, approved release icon and blueprints: Enetesh, subject to the provenance details in LICENSING.md. Thanks to the BepInEx maintainers, ValheimModding/Jötunn and YamlDotNet contributors, JereKuusela, cjayride/aedenthorn and Searica for the external dependencies.
This is an unofficial community mod and is not endorsed by Iron Gate or Coffee Stain.