Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Stund
The time of day and the day number, on screen.
| Last updated | 18 hours ago |
| Total downloads | 46 |
| Total rating | 1 |
| Categories | AI Generated |
| Dependency string | Ezomic-Stund-1.0.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
Stund
The time of day and the day number, on the screen.
Why
Valheim already has a clock, and it shows it to you in the most expensive way there is.
The sun is precise. Sunrise and sunset are fixed fractions of the day, always the same, and every experienced player is reading them without being told to. You look at the light and you know roughly how long you have. It works well enough that a clock feels redundant right up until you are underground.
And underground is where the decisions are. In a mine, a crypt, a longhouse, a fog bank or below deck, there is no sun and no horizon, and the questions that actually turn on the time are exactly the ones you ask in those places. Is there enough light left to sail home. Is it worth starting the last corridor. Is it nearly night, so going to bed now is free, or did night just start, so it is eight minutes of standing about. The information is in the game already. It is simply not readable at the moment it matters.
Stund is Old Norse for an hour, a while, a point in time.
What it shows
Day 43 17:45, in the game's own typeface, in a corner you choose.
The day number is the game's own: the same one it announces at dawn, read from the same place, so the clock and the message never disagree. The time is derived from the world clock rather than from the smoothed value the sun and the fog are drawn with, which lags by a couple of seconds of real time. On a twenty-minute day that is minutes of game time, and a clock that is minutes out at dawn is a clock people stop trusting.
Midnight is 00:00 and midday is 12:00, which puts sunrise near 06:15 and sunset near 17:45. Those are not chosen numbers: Valheim's own day curve peaks at the halfway point and its two horizon transitions sit at 0.26 and 0.74 of the day, so mapping the day straight onto twenty-four hours is what makes the clock agree with the sky.
Where it sits
Top centre by default, because it is the only part of the screen vanilla leaves empty in ordinary play. The health, stamina and eitr bars own the top left and the minimap owns the top right. The thing that will sit on top of it is a boss health bar, which is also top centre and is not there for long. Corner, offset and size are three lines in the config.
It hides when the rest of the HUD hides, including in cutscenes and on the death screen, because it is parented to the HUD rather than drawn over it.
Installing
Needs BepInEx. Nothing else. Through a mod manager it is one install. By hand, put
Stund.dll in BepInEx/plugins/Stund/.
Then start the game once and quit. That first run writes the config file. It does not exist before the mod has loaded, which is the usual reason people think it is broken.
Settings
The file is BepInEx/config/ezomic.valheim.stund.cfg. Open it in any text editor. Every
setting has a comment above it, so the file explains itself.
Note that changing a default in a new version does nothing on a machine that has already run the mod. BepInEx writes every entry on first run and the saved value wins.
Multiplayer
Nobody else needs it. Purely local and purely visual: it reads a clock every client is already given and draws a label. A server does not know it is there.
If Core is installed, this mod registers with its version gate so a mismatch is reported rather than discovered later. Every setting here is marked as yours. A host does not get to decide where on your screen your clock sits.
Bugs and ideas
Both go to the site. longhouse.thijssensoftware.nl/bugs is for anything broken, and longhouse.thijssensoftware.nl/ideas is for what a mod should do next. You can vote on other people's ideas there as well.
Signing in takes a Steam or Discord account. I work from that list, so the votes decide what I pick up next.
Licence
MIT. See LICENSE.