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Rider
Ride tamed boars, wolves and deer with aligned saddle seats, mounted jumping, a 60-degree sliding threshold and up to three mounted attacks.
By Fai
CHANGELOG
1.0.7
- Double the base swim speed of Rider mounts while ridden. Swimming still costs 4 stamina per second before the Riding skill reduction.
1.0.6
- Set wolf base mounted running speed to 9 m/s and apply it to existing configurations once.
- Multiply base mounted stamina costs by 0.7 and round the base values before applying Riding skill. Running costs 2 per second, swimming 4, jumping 3% of maximum stamina, and attacks 4% or 8%.
- Upgrade the previous 4% jump default once and keep the existing Riding skill calculation.
1.0.5
- Move boar and deer seats back by 0.10 model metres from 1.0.4 while retaining the same height and cached saddle alignment.
- Set wolf base mounted run speed to 8 m/s, reaching 10 m/s at Riding skill 100. Automatically update the previous speed setting once.
- Retain all other 1.0.4 code, wolf seat, saddle/handle/collar, camera, jumping, attacks and the 60-degree sliding threshold.
1.0.4
- Align boar and deer seats to a cached saddle-relative anchor, shifted forward by 0.06 model metres, while retaining their existing grip fits and poses.
- Keep camera sampling on the same cached seat coordinate and avoid accumulating movement from repeated player/camera callbacks.
- Reduce wolf base mounted run speed from 9.5 to 7.5 m/s. Apply this once to existing configurations; preserve later administrator edits. Riding skill still adds up to 25%.
- Retain the accepted wolf seat, original saddle/handle/collar, other creature speeds, camera, jumping, controls and the 1.0.3 60-degree sliding threshold. The 1.0.2 normal correction remains excluded.
1.0.3
- Build directly on Rider 1.0.1 and set the mounted sliding threshold to 60 degrees for Rider saddles with an active rider.
- Exclude the 1.0.2 ground-normal correction; keep the original ground-angle calculation.
- Preserve all existing 1.0.1 extension methods and the exact main/control DLLs and icon. Mounted jumping, attacks, movement, seat, handle/collar and camera are retained.
1.0.1
- Enable the existing PackBeasts-style mounted jump with a one-time jump-only defaults migration: enabled, 4% stamina cost and minimum impulse 8.
- Retry jump RPC registration when the mount's network object becomes ready after saddle initialization, including the owning peer without a local rider.
- Initialize jumping for existing saddles during startup and prioritize mounted jump input before vanilla dismount handling.
- Preserve the uploaded 1.0.0 package's visuals, saddle/seat, camera, movement and attacks. No PackBeasts installation is required.