Gerominoes-ImmersiveFirstPerson icon

ImmersiveFirstPerson

A body-aware first-person camera for Valheim with shoulder peek and first-person rendering optimization options.

Last updated 20 hours ago
Total downloads 1606
Total rating 2 
Categories Mods Tweaks Misc Tools Client-side Utility Mistlands Update Hildir's Request Update World Generation Ashlands Update Bog Witch Update
Dependency string Gerominoes-ImmersiveFirstPerson-1.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333
GoldenJude-Blacksmiths_tools-2.0.3 icon
GoldenJude-Blacksmiths_tools

Tool for hiding parts of the player model when equipping wearables, also a fix for incorrectly deforming skinned meshes on custom items.

Preferred version: 2.0.3

README

Immersive First Person

A first-person Valheim camera that lets you look through your character's eyes while your body stays in the world.

Walk the Black Forest, sail into storms, build by the fire, and fight up close without losing sight of your hands, gear, and footing. Immersive First Person follows your character's animated head, keeps your local body visible, and smooths over the moments where Valheim usually pulls the camera back out.

Immersive First Person SS

Highlights

  • Press F6 to step in and out of first person.
  • See your body, hands, weapons, shields, and tools.
  • Stay first person while crafting, sailing, sitting, holding fast, or opening inventory.
  • Dodge with normal Valheim movement by default, so S dodges backward and A or D dodges sideways.
  • Turn on Dodge Where You Look if you prefer dodging toward the camera direction.
  • Peek left or right with simple shoulder peek controls.
  • Calm down heavy head movement with the head bob slider.
  • Hide head and helmet-slot gear when it gets in the camera.
  • Keep foliage, berry bushes, trees, and world props visible up close.
  • Keep visibility changes local to your own player in multiplayer.

Quick Start

Install the mod, launch Valheim once, then press F6.

If your head or helmet blocks the view, turn this on:

[Visibility]
HideHead = true
Recommended settings

These settings are a good first run:

[Input]
Dodge Where You Look = false

[Camera Overrides]
OverrideForcedThirdPerson = true
LockCameraWhileAttached = true
AttachedCameraExtraVerticalOffset = 0
AttachedCameraExtraForwardOffset = 0.08
AttachedCameraMaxYaw = 80
AttachedCameraMaxPitch = 55

[Camera Motion]
HeadBobAmount = 0.5

[Shoulder Peek]
EnableShoulderPeek = true
ShoulderPeekMode = Hold
PeekLeftKey = Mouse3
PeekRightKey = Mouse4
ShoulderPeekOffset = 0.28
ShoulderPeekSpeed = 12

[Graphics]
FirstPersonShadowDistance = 30
FirstPersonShadowCascades = 0
UseOcclusionCulling = false
DisableCameraEffects = false

[Visibility]
HideHead = false
ForceBodyVisible = true
VisibilityRefreshInterval = 1

Performance

Version 1.4.1 leaves world draw distance and LOD alone, so forests, berry bushes, and nearby props stay visible when you walk up to them. The performance settings focus on shadows, optional camera effects, and how often head or helmet visibility is refreshed.

To keep Valheim's current shadow settings:

[Graphics]
FirstPersonShadowDistance = -1
FirstPersonShadowCascades = -1
DisableCameraEffects = false
Notable config options
Section Option Default What it does
Input Dodge Where You Look false Keeps normal Valheim dodge controls. Enable it to dodge toward the camera direction instead.
Camera Overrides OverrideForcedThirdPerson true Keeps first person active during common gameplay screens and interactions.
Camera Overrides LockCameraWhileAttached true Keeps the view steady while seated, sailing, or attached to something.
Camera Overrides AttachedCameraExtraVerticalOffset 0 Raises or lowers the attached camera position.
Camera Overrides AttachedCameraExtraForwardOffset 0.08 Nudges the attached camera slightly forward.
Camera Overrides AttachedCameraMaxYaw 80 Sets how far you can look left or right while attached.
Camera Overrides AttachedCameraMaxPitch 55 Sets how far you can look up or down while attached.
Shoulder Peek EnableShoulderPeek true Lets you peek left or right in first person.
Shoulder Peek ShoulderPeekMode Hold Uses hold or toggle behavior for shoulder peek.
Shoulder Peek PeekLeftKey Mouse3 Peeks left.
Shoulder Peek PeekRightKey Mouse4 Peeks right.
Shoulder Peek ShoulderPeekOffset 0.28 Sets how far the camera leans sideways.
Shoulder Peek ShoulderPeekSpeed 12 Sets how quickly the lean moves in and out.
Graphics FirstPersonShadowDistance 30 Caps shadow distance in first person. Use -1 to keep the current value.
Graphics FirstPersonShadowCascades 0 Caps shadow cascades in first person. Use -1 to keep the current value.
Graphics UseOcclusionCulling false Kept off in first person so nearby foliage and props stay visible. The setting remains for old configs.
Graphics DisableCameraEffects false Temporarily turns off known camera effects, then restores them when you leave first person.
Camera Motion HeadBobAmount 0.5 Controls how much animated head movement reaches the camera.
Visibility HideHead false Hides your local head and matched head-slot gear from the camera.
Visibility VisibilityRefreshInterval 1 Sets how often head, helmet, and head-slot visibility checks refresh.

Installation

Use your preferred Valheim mod manager, or place ImmersiveFirstPerson.dll here:

Valheim/BepInEx/plugins/ImmersiveFirstPerson/

Launch the game once to generate the config file.

Updating

If things feel odd after an update, back up and delete the old config file, then launch the game once to regenerate it.

Compatibility

This mod touches the camera, local player visibility, the character skeleton, and attached camera states. Mods that heavily change those systems may overlap.

HideHead only changes your local player's renderers and bones. Remote players, bushes, trees, plants, pickables, destructibles, and terrain props are left alone.

Credits

Inspired by Azumatt's First Person Mode.

Support

If you enjoy the mod and want to support future updates, you can buy me a coffee on Ko-fi.

Buy Me a Coffee at ko-fi.com