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CompanionTraining
Turn a two-star tame into a persistent trained companion with progression, riding, recovery, boats and custom coat colours.
By GoblinHeim
CHANGELOG
Changelog
0.6.7
- Add the configurable native Valheim companion command wheel (default
Y) with Stay, Follow, Heal, Come Back, Run and Return Home orders. - Add personal companion beacons, workbench recall, persistent companion identity/map pin and three-workbench recovery history.
- Recall companions through an authoritative 20-metre clear-ground search and reject roofs, fire, lava and blocked body space.
- Keep one exclusive personal companion while leaving ordinary Vanilla mounts and tame packs untouched.
- Add guarded Follow, Stay and mounted combat behaviour through the shared TameAI/Vanilla authority contract.
- Keep neutral Dvergr allied while allowing aggravated Dvergr to be treated as hostile through Vanilla rules.
- Make recall server-authoritative, validate beacon/workbench prefab types and reject malformed requests.
- Remove the client-side pre-emptive teleport and wait for the server result.
- Clear cached defence ranges when companions die or unload and remove unused ship-anchor bookkeeping.
0.6.6
- Synchronizes embarked ship and passenger slot for every client.
- Gives companions from different players distinct free attachment points.
- Replaces the real embarked model with the same lightweight icon on every client and disables competing remote collision simulation.
- Makes mounted
Ctrl + Usefeeding independent of the timing of vanilla's dismount path.
0.6.5
- Removes the forced 100-metre enemy alert range from companions.
- Restores each species' native combat detection distance in Follow and Stay.
- Keeps player tracking independent through the existing Follow, teleport and recovery systems.
0.6.4
- Enforces one active companion per player across every supported species.
- Retired companions return to vanilla tame behaviour while retaining their name, coat, size and trained statistics.
- Removes retired companions from pins, recall, teleport/recovery, feeding and further skill progression.
- Allows a retired tame to become the active companion again without losing accumulated skills.
0.6.3
- Adds mounted
Ctrl + Usefeeding without dismounting. - Keeps Use alone as the normal dismount command.
0.6.2
- Adds direct forward, reverse and progressive left/right mounted controls.
0.6.1
- Replaces embarked companion bodies with lightweight passenger images to prevent large creatures from destabilising boats.
0.6.0
- Restores companion mortality and permanent death.
- Adds delayed passive regeneration and food-based healing.
- Adds unique boat passenger points and automatic disembarking.