GoblinHeim-CompanionTraining icon

CompanionTraining

Turn a two-star tame into a persistent trained companion with progression, riding, recovery, boats and custom coat colours.

Last updated 5 hours ago
Total downloads 85
Total rating 1 
Categories AI Generated
Dependency string GoblinHeim-CompanionTraining-0.6.7
Dependants 0 other packages depend on this package

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2351 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2351
GoblinHeim-ValheimCore-1.0.7 icon
GoblinHeim-ValheimCore

Unified server rules, native equipment inventory, remote storage, crafting, building and admin tools for Valheim.

Preferred version: 1.0.7
OdinPlus-OdinMountedCombat-1.0.1 icon
OdinPlus-OdinMountedCombat

Fight from the saddle of any rideable tame: Lox, Moose, Asksvin and more. Every weapon type, from swords and bows to greatswords, atgeirs and staffs, each switchable in the config.

Preferred version: 1.0.1

README

Companion Training

Companion Training turns one existing tamed two-star creature into a persistent named companion. It keeps Valheim's native tame AI wherever possible and adds progression, recovery, mounted travel and personalisation around it.

Current companion species: Boar, Wolf, Lox, Asksvin and Moose.

Creating a companion

Use Ctrl + Use on a tamed two-star supported creature. Choose its name and coat colour, then validate the selection.

Only one active companion is allowed per player. Selecting another retires the previous companion. A retired animal becomes a normal vanilla tame again and loses its pin, recall and Companion commands, but keeps its name, colour, trained size and accumulated statistics. It can be selected again later.

Main features

  • Native Follow/Stay interaction through the configured Use key.
  • Native pet action moved to AltPlace + Use.
  • Permanent dynamic map pin for the active companion.
  • Hidden offensive and defensive progression earned by dealing and receiving damage.
  • Species-specific health, armor, damage and size progression.
  • Mortal companions: the butcher knife and ordinary combat can kill them.
  • Passive regeneration after one minute out of combat.
  • Ctrl + Use consumes compatible taming food and restores 10% maximum health per second for five seconds, with a one-minute cooldown.
  • Feeding also works while riding without dismounting; Use alone still dismounts.
  • Crafting-station anchor and recall button for lost companions.
  • Portal, teleport and dungeon transfer for a nearby active follower.
  • Boat boarding through unique free passenger points, with lightweight crossing visuals to avoid destabilising ships.
  • Mounted jump, sprint and direct movement controls.
  • Player weapon combat and seated animations through OdinMountedCombat.
  • Protection for allied players, tames, Dvergr, allied constructions and Master Rings alliances.

Requirements

  • BepInExPack Valheim 5.4.2351 or newer compatible 5.4 build.
  • Goblinheim ValheimCore 1.0.7.
  • OdinMountedCombat 1.0.1.

TameRidingOverhaul is not required and should not be installed alongside the current mounted controls.

For improved movement of all tamed creatures, NicoMods TameAI is recommended but remains optional.

Multiplayer

Install the same version on the server and every client. Companion identity, ownership, progression, colour and recovery data are stored persistently through Valheim's networked world data.

Current scope

The current build is intended for active playtesting on Valheim 1.0.20. Automatic long-distance recovery, boat travel and mounted movement are present, but unusual terrain or modded creatures may still expose pathfinding and animation edge cases.