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OdinMountedCombat
Fight from the saddle of any rideable tame: Lox, Moose, Asksvin and more. Every weapon type, from swords and bows to greatswords, atgeirs and staffs, each switchable in the config.
| Last updated | a day ago |
| Total downloads | 252 |
| Total rating | 1 |
| Categories | |
| Dependency string | OdinPlus-OdinMountedCombat-1.0.1 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2351README
Produced by: Raelaziel#0954 • Maintained by GraveBear
📖 About
OdinMountedCombat lets you fight from the saddle of Valheim's rideable tames. Ride a Lox, Moose or Asksvin into battle and swing, shoot, cast and joust without dismounting.
⚠️ All players need the mod to see the mounted animations.
⚠️ Reminder: Use this mod at your own risk. Always back up your character and world files before installing or updating.
⚔️ Mounted Combat
- Every attack has its own seated animation: your legs stay in the stirrups while you fight.
- Your rider turns in the saddle to follow your aim, and attacks, arrows, bolts and spells go where you aim. Bows, crossbows and staffs share one set of turn limits.
- Melee reaches down to enemies at your mount's feet, and each weapon type has its own extra reach (knives and fists reach further from the saddle).
- Riders hold what they carry: one-handers, shields, bows, two-handers and staffs each have their own riding pose.
- Hold block to raise your shield or weapon while riding.
- Thrown spears and drops are picked up from the saddle.
- Capes are calmed while riding, or hidden if you prefer.
🗡️ Every Weapon Type
Each one can be switched on or off under [Weapons], and melee types have their own reach setting. Switched off, attacking with it dismounts you, as in vanilla.
| One-handed | Swords · Axes · Clubs and maces · Spears · Knives · Torches · Fists |
| Two-handed | Greatswords · Battleaxes · Sledges · Atgeirs · Dual axes · Dual knives |
| Ranged | Bows · Crossbows · Bombs |
| Magic | Elemental staffs (fire, frost, lightning, beam) · Blood magic staffs (shield, summons) |
| Tools | Pickaxes · Scythes and shovels |
🐎 Your Mounts
- The Lox, Moose and Asksvin are set up out of the box, each with the rider's seat fitted to it.
- Every mount is a block in BepInEx/config/OdinPlus.OdinMountedCombat.MountSeats.yml: leg spread, seat height and position, tilt, lean, and extra melee and pickup reach for tall mounts. Changes apply instantly and sync from the server.
- Add a block to give any rideable tame mounted combat, including other mods' creatures (an OdinBear example is included).
- Prefer a tame's own riding animation? Set KeepRidingAnimation: true on it: you keep its vanilla riding pose and your cape hangs as in vanilla, and mounted combat still works.
🏇 With OdinHorse
Install both and the Odin Horse gets every weapon type too. OdinHorse hands its horse and jousting lances over to OdinMountedCombat, so only one mounted combat runs. The lances' settings stay in OdinHorse's config.
⚙️ Configuration
General | Mounted Combat (turn limits, reach, aim speed, cape, damage taken) | Weapons (on/off and reach per weapon type)
All settings sync with server/admin settings.
SHOW YOUR SUPPORT™
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For questions or comments, find Gravebear in the Odin Plus Team Discord: Discord Link
