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UsainsBelt
Craft a movement-focused utility belt from Megingjord: configurable running speed, running/jumping stamina savings and stamina recovery. Optional RPG Equipment support. Install on clients and server; match settings manually.
CHANGELOG
0.1.4 — stamina recovery
- Added Balance.StaminaRecoveryBonusPercent, default 10, adjustable from 0 to 100; zero disables it.
- Uses the native stamina regeneration effect and tooltip, including native stacking with other effects. Recovery delay is unchanged.
- Existing run speed and running/jumping cost settings remain configurable independently.
0.1.3 — packed icon fix
- Reconstruct the inventory/status-effect icon from the native sprite mesh and atlas UVs instead of cropping with source-image coordinates.
- Preserve packed rotation and transparent margins; release temporary atlas readback texture.
- Added 24 pixel assertions covering atlas offset, rotation and transparent margins.
0.1.2 — display policy moved to RPG Equipment
- Removed the utility visual patch. RPG Equipment 0.2.6 now owns generic selection and optional visual priority.
- Item, material recolour, crafting and bonuses are unchanged.
0.1.1 — single utility visual
- Prefer Usain's Belt's recoloured worn model whenever equipped, regardless of equip order.
- Restore another equipped utility's model when it is removed, including when the native primary slot is empty.
- Keep all equipped utility effects active; use the game's single replicated utility visual slot.
0.1.0 — initial playtest
- Added Usain's Belt as a distinct, recoloured Megingjord utility item.
- Added configurable run-speed and running/jumping stamina bonuses.
- Added configurable Mistlands crafting conversion: Megingjord, scale hide and refined eitr at a Galdr table.
- Used native equip effects for RPG Equipment's additional utility slots.
- Added runtime material/icon cloning, with headless-server icon handling.
- Built and checked against the local game and RPG Equipment assemblies; gameplay verification pending.