Decompiled source of SailingModer v1.0.0

GrillspettSailingModer.dll

Decompiled 5 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace GrillspettSailingModer
{
	[BepInPlugin("grillspett.valheim.sailingmoder", "SailingModer", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGUID = "grillspett.valheim.sailingmoder";

		public const string PluginName = "SailingModer";

		public const string PluginVersion = "1.0.0";

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Expected O, but got Unknown
			_harmony = new Harmony("grillspett.valheim.sailingmoder");
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"SailingModer 1.0.0 loaded: permanent tailwind while sailing.");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(Ship), "IsWindControllActive")]
	internal static class Ship_AlwaysTailwind_Patch
	{
		private static bool Prefix(Ship __instance, ref bool __result)
		{
			__result = __instance.HasPlayerOnboard();
			return false;
		}
	}
}