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SailingModer
Always have tailwind while sailing, without granting any of Moder's other Forsaken Power effects.
By Grillspett
| Last updated | 5 days ago |
| Total downloads | 874 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | Grillspett-SailingModer-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2350README
SailingModer
A tiny Valheim 1.0 mod: your ship always catches a magical tailwind, exactly like when a player has activated Moder's Forsaken Power - but permanently, and without granting any of that power's other effects (e.g. the increased carry weight).
How it works
Vanilla gates the tailwind mechanic behind a single method, Ship.IsWindControllActive(),
which EnvMan checks each time it recomputes wind: if true, it points the global wind
straight behind the ship instead of simulating it normally. Vanilla only returns true when a
player aboard holds Moder's power buff.
This mod Harmony-patches Ship.IsWindControllActive() to return true whenever the ship has
at least one player aboard - nothing else. It never applies the real GP_Moder status
effect, so none of its other side effects apply, no icon/cooldown is consumed, and it works
client-side.
Build
Requires the .NET SDK. By default the project looks for Valheim at
C:\Program Files (x86)\Steam\steamapps\common\Valheim - override with an environment
variable or MSBuild property if yours is elsewhere:
dotnet build -c Release -p:VALHEIM_INSTALL_DIR="D:\SteamLibrary\steamapps\common\Valheim"
Output: bin\Release\GrillspettSailingModer.dll
Install
- Install BepInEx Pack for Valheim (e.g. via r2modman / Thunderstore Mod Manager, or by
unpacking
denikson-BepInExPack_Valheiminto the Valheim install folder). - Copy
GrillspettSailingModer.dllintoBepInEx\plugins\. - Launch the game.