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Ultimate Builder
Precision building: freeze the build ghost to move and rotate it on every axis with grid snapping, and place pieces from a distance with the build camera.
By Igao
| Last updated | a day ago |
| Total downloads | 233 |
| Total rating | 2 |
| Categories | Utility Mods Deep North Update Misc Server-side Client-side Tools AI Generated Tweaks Language |
| Dependency string | Igao-Ultimate_Builder-1.0.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360Igao-Ultimate_QOL
All-in-one QOL: craft/build from chests, station automation, animals, farming, portals, bosses and progression, difficulty, advanced building, map sharing, smooth saves. Server-synced in-game admin panel, 15 languages.
Preferred version: 1.0.5README
Ultimate Builder
Precision building: freeze the build ghost to move and rotate it on every axis with grid snapping, and place pieces from a distance with the build camera.
⌨️ PRESS F3 IN THE GAME TO OPEN THE SETTINGS PANEL ⌨️
Every feature of this mod is turned on and tuned in the in-game panel.
Can't use F3? Open the console with F5 and type ultimateqol_config.
⌨️ How to use
- Install and start the game.
- Press F3 to open the settings panel.
- Find the Builder options in the sidebar (or type in the search box at the top) and turn on what you want.
Everything is off by default, so the game stays vanilla until you turn something on.
🔑 To change settings you need admin access with devcommands: be listed in the server's
adminlist.txt(on a dedicated server) or be the host of the world. Changes are synchronized to all players in real time.
Features
Advanced building
Page Advanced building (off by default). Press the freeze key (default Insert) to freeze the build ghost, then place it precisely:
- Arrows move it on the world axis closest to where the camera looks, Page Up/Down move it up/down.
- Alt + arrows / Page Up/Down rotate it on every axis. Ctrl = 1/10 step, Shift = 10x step (steps configurable).
- Optional grid size: the frozen ghost is aligned to a world grid. Mouse wheel rotation step configurable (22.5° = vanilla).
- Every placement rule still applies (wards, no-build zones, biome, distance, players in the way). Pieces that depend on the ground under them (plants, ground pieces, station extensions…) cannot be frozen. Placing or choosing another piece releases the ghost.
Build camera (players, inside sanctuaries)
Players can send the camera out of the character to place buildings from a distance. Because that could be abused to scout or to fight with an advantage, it works only inside an active sanctuary (so Wards and Sanctuary must be on), or, when Require a sanctuary is off, next to a workbench and is locked down in several ways. Everything is off by default and decided by the admin (panel page Build camera, listed with the building pages; config section 130 - Build camera).
| Option (config key) | Default | Range | What it does |
|---|---|---|---|
Build camera for players (BuildCamera) |
off | on / off | Turns the feature on for everybody on the server. |
Require a sanctuary (RequireSanctuary) |
on | on / off | On: the camera works only inside an active sanctuary (Wards and Sanctuary must be on), as in 1.0.0. Off: it also works outside a sanctuary wherever a workbench is in building range; inside a sanctuary it works with or without a workbench. Outside a sanctuary it closes by itself when the character leaves the workbench. The maximum distance and all other limits apply either way. |
Build camera key (BuildCameraKey) |
F8 | any key | Sends the camera out and brings it back. Personal setting of each player, never synchronized. |
Camera maximum distance (MaxDistance) |
25 m | 5 – 60 m | How far the camera may go from the character. It also can never leave the area of the sanctuary the character stands in, and never goes under the ground. |
Enemy distance (EnemyDistance) |
40 m | 10 – 100 m | The camera cannot be opened, and closes by itself, when a hostile creature (one that hunts: monsters, bosses, wolves, boars...; tamed and peaceful animals do not count) or a PvP player is closer than this to the character. |
Combat lock (CombatLockSeconds) |
30 s | 5 – 300 s | After the player was hit or attacked, the camera stays unavailable for this long. |
Wait after closing (CooldownSeconds) |
10 s | 0 – 300 s | Wait before the camera can be used again (0 = no wait). |
Hide creature info (HideEnemyInfo) |
on | on / off | Names and health bars of creatures are hidden while the camera is out. |
How it works and what protects against combat abuse:
- The placing reach is measured from the camera, not from the character: the game's normal placement distance applies from where you look. While the piece selection panel, the inventory or a menu is open, the camera stays still (it does not follow the mouse) until the panel is closed or a piece is chosen.
- The character stays where it is, visible and vulnerable (unlike the admin camera, nothing is hidden or made invulnerable).
- Only inside an active sanctuary, and only inside the sanctuary the character stands in. When a boss comes within 200 m the sanctuary switches off (see Wards), and the camera closes with it.
- Only with the hammer in hand (a hammer from another mod works too; the hoe and the cultivator do not). Without it the camera does not open and a message says so; putting the hammer away (or taking anything else in the hand) closes it. A torch or a shield in the other hand is fine.
- The character cannot move at all while the camera is out: every movement key, jump, dodge and auto-run (Q) are blocked (auto-run is switched off), and so are attacks, blocking, food and potions. Attacking marks the player as in combat for the combat lock time.
- Esc, the game menu and the settings panel (its key or the console command) bring the camera back at once. The same is true for the admin camera.
- It closes by itself when the player takes damage, when a hostile creature gets closer than the enemy distance, when the sanctuary stops being one, when the server withdraws permission, and when the player teleports, dies or is attached (sitting, on a boat).
- The server also checks: a request is refused when the character is not inside a sanctuary, and permission is withdrawn (checked once a second, from the world data, so it also works on a dedicated server) when the character leaves it or the option is turned off.
- Needs Ultimate QOL on the server and on the player's PC.
Known limits (said openly):
- Like every client-side feature, the client rules (combat input lock, hidden creature info, closing on damage) cannot be enforced against a modified game client; the server only verifies the sanctuary part.
- The camera shows what the player's own game has loaded around the character; the distance limit keeps this close to the base. It does not stream extra world data.
- It uses the game's free-fly camera and input handling. If a game update changes those, the camera may stop working (nothing else is affected: the mod skips the broken part and logs a warning).
- Not tested together with other mods that also replace the game camera.
⚠️ Experimental
This mod is still experimental and may contain bugs. Back up your world and your character, and turn features on a few at a time.
💬 Bugs and suggestions
Join the Discord: discord.gg/aMkN89Cuas
Powered by Ultimate QOL, installed automatically as a dependency. The F3 panel also shows its other options, all off by default.