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Ultimate Farm
A complete homestead: planting grid, area harvest and replant, growth speed and yield, plus tamed animals that eat from chests and breed with limits.
By Igao
| Last updated | a day ago |
| Total downloads | 299 |
| Total rating | 2 |
| Categories | Utility Mods Deep North Update Misc Server-side Client-side Tools AI Generated Tweaks Language |
| Dependency string | Igao-Ultimate_Farm-1.0.5 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2360Igao-Ultimate_QOL
All-in-one QOL: craft/build from chests, station automation, animals, farming, portals, bosses and progression, difficulty, advanced building, map sharing, smooth saves. Server-synced in-game admin panel, 15 languages.
Preferred version: 1.0.5README
Ultimate Farm
A complete homestead: planting grid, area harvest and replant, growth speed and yield, plus tamed animals that eat from chests and breed with limits.
⌨️ PRESS F3 IN THE GAME TO OPEN THE SETTINGS PANEL ⌨️
Every feature of this mod is turned on and tuned in the in-game panel.
Can't use F3? Open the console with F5 and type ultimateqol_config.
⌨️ How to use
- Install and start the game.
- Press F3 to open the settings panel.
- Find the Farm options in the sidebar (or type in the search box at the top) and turn on what you want.
Everything is off by default, so the game stays vanilla until you turn something on.
🔑 To change settings you need admin access with devcommands: be listed in the server's
adminlist.txt(on a dedicated server) or be the host of the world. Changes are synchronized to all players in real time.
Features
Farming
- Farming
- Planting grid – with the Cultivator, CTRL + arrows resize a rows × columns grid (up to 100 × 100, admin limits). All positions are previewed (green valid, red invalid); big grids are planted in small batches. The HUD shows required / available / inventory / nearby containers seeds and confirmation is blocked while seeds are missing. Plant only valid positions chooses between "block the whole grid" and "plant the green ones".
- Area harvest – Shift + E harvests every ripe plant of the aimed kind within the radius; Shift + R also replants (Require seeds for full replant on/off). The search happens only when the key is pressed. Keys are configurable.
- Growth timer (aimed plant only), growth speed (1–1000%), yield multiplier and crops outside their original biome.
Animals
One page per breedable animal kind in the admin panel: Moose, Boars, Wolves, Lox, Chickens and Asksvin. Other creatures are not shown automatically: open Add animals at the end of the Animals section, pick any creature from the drop-down list (type to search; mods' creatures too; each row shows a thumbnail of the creature — its trophy, or an item it drops when it has no trophy) and click Add to give it its own page. Added creatures have a Remove from list button on their page (the built-in kinds cannot be removed). Warning: adding creatures can cause problems and may not work correctly; using only the default animals is recommended. Creatures the game already lets you tame get the normal options (creatures that never breed are marked "feeding only"). For creatures the game does not let you tame (Neck, bear, leech, serpent, Draugr and so on) the page is experimental and has, besides the options below: Allow taming (the admin must turn it on), a Foods picker (up to 3 items chosen from the list of all game items, with search; every item shows its icon) and Allow breeding (the baby is the same creature). With taming allowed and a food chosen, the creature can be tamed by feeding it (drop the food near it), then eats from containers and breeds like the other animals. Creatures with a simple AI such as deer and hare cannot be tamed by the game at all, so the mod tames them itself, the same way the game tames a wolf: with Allow taming and a food chosen, the taming time runs down while the creature is fed (Taming speed changes it; players nearby help). Feed it by dropping its food right next to it, by using the food on it (the item key while looking at it; the food is only taken when it is hungry) or, with Feed from containers on, from a chest within its feeding range. The hover text shows Hungry / Taming like any tameable animal. Once tamed it keeps eating from containers and can breed. Creatures of that kind that are already loaded get the changes at once; turning taming off or removing the creature stops it from eating and breeding (the game's components stay until the game restarts, but do nothing). Every animal page also has a Kill all tamed of this kind button for a clean-up (two clicks to confirm, admins only): it kills the tamed animals of that kind that are loaded near any player, as a normal death (loot and saddles drop as usual); animals far from every player are not affected. Every kind has the same options and all are off by default (speed options are 100% = vanilla):
- Speed options (100% = vanilla, 1–500%) – growth speed of the young, egg hatching speed (chicken and asksvin), taming speed (not for creatures without AI) and how long a meal lasts. Each shows an estimate like "Vanilla 30m 00s → 6m 00s at 500%". Animals and eggs already in the world use the new value; turning the option back to 100% or removing the creature restores vanilla.
- Feed from containers – tamed animals eat from nearby chests when their food is inside (whatever the game says that animal eats). Each animal is checked every 2 minutes (fixed, to protect performance) and is fed shortly before it would get hungry. One food item is taken per feeding; if the game does not accept it, the item goes back. Works while a player is near the animals. Container range (default 20 m, 1–50).
- No pregnancy time – the baby is born at the next breeding update after the animal becomes pregnant. The game's other requirements (tamed, fed, partner nearby) still apply.
- Allow breeding with many animals nearby – turns off the game's crowding rule, so a couple can breed even when other animals are close. Use the limits below to decide when breeding stops.
- Max animals (server) and Max animals (in range) – limits against exponential growth (0 = no limit), e.g. "no more than 20 wolves within 40 m". They count tamed animals of that kind, young included. When the number is reached, breeding stops and births resume when it drops; no animal is ever removed. The server count is made once a minute, so it is approximate; the in-range count uses the animals loaded near the couple. Limit range (default 40 m, 5–100).
⚠️ Experimental
This mod is still experimental and may contain bugs. Back up your world and your character, and turn features on a few at a time.
💬 Bugs and suggestions
Join the Discord: discord.gg/aMkN89Cuas
Powered by Ultimate QOL, installed automatically as a dependency. The F3 panel also shows its other options, all off by default.